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Cleaning up leaks
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ghostman-fu-


Joined: 13 Jul 2009
Posts: 1
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PostPosted: Mon Jul 13, 2009 5:12 pm    Post subject: Reply with quote

So for example, trying to remove leaks in my Tower war map, first time making a map so.. I'm trying to learn but i'm doing it slowly and having some problems on my first map.

some example code i have
Code:
 Events
                   Unit - A unit enters example region
          Conditions
                         Owner of trigger unit equal to player 12 brown
          Actions
                    Set tempP = position of trigger unit
                    Unit - Order trigger unit to move to center of example region # 2
                    custom - call RemoveLocation (udg_tempP)
                    custom - set udg_tempP = null



Ok, so am I missing something, also i noticed that when i tested, the units will move but when say, I have a frost tower and it uses Frost Breath ability on a unit that was sent the monsters start to stop moving for a couple of seconds and I'm not sure why and how to stop this from happening.

Thanks for any help on fixing this, greatly appreciated cause i've tried alot of stuff and i dont know how to fix it.
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