Type agent
- Ancestor type
- handle
- Children type(s)
- event, player, widget, ability, force, group, trigger, triggercondition, timer, location, region, rect, boolexpr, sound, effect, fogmodifier, dialog, button, quest, questitem, defeatcondition, timerdialog, leaderboard, multiboard, multiboarditem, trackable, gamecache, hashtable
- Location
- common.j line 5
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