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Variables
ABILITY_BF_CHECK_DEPENDENCIES
ABILITY_BF_HERO_ABILITY
ABILITY_BF_ITEM_ABILITY
ABILITY_BLF_ACCEPTS_GOLD
ABILITY_BLF_ACCEPTS_LUMBER
ABILITY_BLF_ALLOW_BOUNTY
ABILITY_BLF_ALLOW_ON_ANY_PLAYER_SLOT
ABILITY_BLF_ALWAYS_AUTOCAST_FAE2
ABILITY_BLF_ALWAYS_AUTOCAST_SLO3
ABILITY_BLF_AMOUNT_IS_RAW_VALUE
ABILITY_BLF_AUTO_ACQUIRE_ATTACK_TARGETS
ABILITY_BLF_BACKSTAB_DAMAGE
ABILITY_BLF_CAN_BE_DISPELLED
ABILITY_BLF_CAN_DEACTIVATE
ABILITY_BLF_CAN_DROP_ITEMS
ABILITY_BLF_CAN_GET_ITEMS
ABILITY_BLF_CAN_USE_ITEMS
ABILITY_BLF_CASTER_ONLY_SPLASH
ABILITY_BLF_CHARGE_OWNING_PLAYER
ABILITY_BLF_CREATES_BLIGHT
ABILITY_BLF_DAMAGE_IS_PERCENT_RECEIVED
ABILITY_BLF_DISABLE_OTHER_ABILITIES
ABILITY_BLF_DISPEL_ON_ATTACK
ABILITY_BLF_DOES_NOT_BLOCK_BUILDINGS
ABILITY_BLF_DO_NOT_BLOCK_BUILDINGS
ABILITY_BLF_DROP_ITEMS_ON_DEATH
ABILITY_BLF_EXCLUDE_ITEM_DAMAGE
ABILITY_BLF_EXPLODES_ON_DEATH
ABILITY_BLF_FLAT_BONUS
ABILITY_BLF_HIDE_BUTTON
ABILITY_BLF_IGNORE_FRIENDLY_BUFFS
ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS
ABILITY_BLF_IMMUNE_TO_MORPH_EFFECTS_GHO2
ABILITY_BLF_INCLUDE_MELEE_DAMAGE
ABILITY_BLF_INCLUDE_RANGED_DAMAGE
ABILITY_BLF_INHERIT_UPGRADES_UAN3
ABILITY_BLF_KILL_ON_CASTER_DEATH
ABILITY_BLF_LEAVE_TARGET_ALIVE
ABILITY_BLF_LIFE_CONVERSION_AS_PERCENT
ABILITY_BLF_MANA_CONVERSION_AS_PERCENT
ABILITY_BLF_MELEE_BONUS
ABILITY_BLF_MOVE_TO_PARTNER
ABILITY_BLF_NEVER_MISS_HBH5
ABILITY_BLF_NEVER_MISS_OCR5
ABILITY_BLF_NO_TARGET_REQUIRED_IRL4
ABILITY_BLF_NO_TARGET_REQUIRED_REJ4
ABILITY_BLF_PERCENTAGE_ARM2
ABILITY_BLF_PERCENTAGE_OAR2
ABILITY_BLF_PERCENT_BONUS_HAB2
ABILITY_BLF_PERCENT_BONUS_HAD2
ABILITY_BLF_PERCENT_BONUS_UAU3
ABILITY_BLF_PREFER_FRIENDLIES_ROA6
ABILITY_BLF_PREFER_HOSTILES_ROA5
ABILITY_BLF_RAISED_UNITS_ARE_INVULNERABLE
ABILITY_BLF_RANGED_BONUS
ABILITY_BLF_REGENERATE_ONLY_AT_NIGHT
ABILITY_BLF_REPAIRS_ALLOWED
ABILITY_BLF_ROOTED_TURNING
ABILITY_BLF_SHARED_SPELL_COOLDOWN
ABILITY_BLF_SHOW_SELECT_UNIT_BUTTON
ABILITY_BLF_SHOW_UNIT_INDICATOR
ABILITY_BLF_SLEEP_ONCE
ABILITY_BLF_SUMMON_BUSY_UNITS
ABILITY_BLF_TARGET_IS_INVULNERABLE
ABILITY_BLF_TARGET_IS_MAGIC_IMMUNE
ABILITY_BLF_USE_TELEPORT_CLUSTERING_HMT3
ABILITY_BLF_USE_TELEPORT_CLUSTERING_ITP2
ABILITY_IF_BUTTON_POSITION_ACTIVATED_X
ABILITY_IF_BUTTON_POSITION_ACTIVATED_Y
ABILITY_IF_BUTTON_POSITION_NORMAL_X
ABILITY_IF_BUTTON_POSITION_NORMAL_Y
ABILITY_IF_BUTTON_POSITION_RESEARCH_X
ABILITY_IF_BUTTON_POSITION_RESEARCH_Y
ABILITY_IF_CASTER_ATTACHMENTS
ABILITY_IF_LEVELS
ABILITY_IF_LEVEL_SKIP_REQUIREMENT
ABILITY_IF_MISSILE_SPEED
ABILITY_IF_PRIORITY
ABILITY_IF_REQUIRED_LEVEL
ABILITY_IF_TARGET_ATTACHMENTS
ABILITY_ILF_ACCUMULATION_STEP
ABILITY_ILF_AGILITY_BONUS
ABILITY_ILF_ALLOWED_UNIT_TYPE_BTL1
ABILITY_ILF_ALLOWED_UNIT_TYPE_LOA1
ABILITY_ILF_ALLOW_WHEN_FULL_IRL3
ABILITY_ILF_ALLOW_WHEN_FULL_REJ3
ABILITY_ILF_ALTERNATE_FORM_UNIT_EMEU
ABILITY_ILF_ARMOR_PENALTY_IARP
ABILITY_ILF_ARMOR_PENALTY_NAB3
ABILITY_ILF_ATTACKS_PREVENTED
ABILITY_ILF_ATTACK_BONUS
ABILITY_ILF_ATTACK_MODIFICATION
ABILITY_ILF_ATTACK_UPDATE_FREQUENCY_PRG2
ABILITY_ILF_BEASTS_PER_SECOND
ABILITY_ILF_BUILDING_TYPES_ALLOWED_NPR1
ABILITY_ILF_BUILDING_TYPES_ALLOWED_NSA1
ABILITY_ILF_CARGO_CAPACITY
ABILITY_ILF_CONVERSION_UNIT
ABILITY_ILF_CORPSE_UNIT_TYPE
ABILITY_ILF_DAMAGE_BONUS_DICE
ABILITY_ILF_DAMAGE_PER_DURATION
ABILITY_ILF_DAMAGE_TO_SUMMONED_UNITS_IDID
ABILITY_ILF_DAMAGE_TO_TREE
ABILITY_ILF_DEFENSE_BONUS_IDEF
ABILITY_ILF_DEFENSE_BONUS_NRG6
ABILITY_ILF_DEFENSE_INCREASE_INF2
ABILITY_ILF_DEFENSE_INCREASE_ROA2
ABILITY_ILF_DEFENSE_REDUCTION
ABILITY_ILF_DELAY_AFTER_DEATH_SECONDS
ABILITY_ILF_DESTRUCTIBLE_ID
ABILITY_ILF_DETECTION_RADIUS_IDET
ABILITY_ILF_DETECTION_TYPE_DET1
ABILITY_ILF_DETECTION_TYPE_FLA1
ABILITY_ILF_DETECTION_TYPE_IFA1
ABILITY_ILF_DETECTION_TYPE_NDT3
ABILITY_ILF_DETECTION_TYPE_NSP3
ABILITY_ILF_DETECTION_TYPE_OFS1
ABILITY_ILF_DISABLED_ATTACK_INDEX
ABILITY_ILF_EFFECT_ABILITY
ABILITY_ILF_ENABLED_ATTACK_INDEX_GRA4
ABILITY_ILF_ENABLED_ATTACK_INDEX_IOB5
ABILITY_ILF_EXPERIENCE_GAINED
ABILITY_ILF_EXTRA_MANA_REQUIRED
ABILITY_ILF_FACTORY_UNIT_ID
ABILITY_ILF_FLARE_COUNT
ABILITY_ILF_GENERATION_COUNT
ABILITY_ILF_GOLD_CAPACITY
ABILITY_ILF_GOLD_COST_NDT1
ABILITY_ILF_GOLD_COST_PER_STRUCTURE
ABILITY_ILF_GOLD_GIVEN
ABILITY_ILF_GOLD_PER_INTERVAL_BGM1
ABILITY_ILF_GOLD_PER_INTERVAL_EGM1
ABILITY_ILF_HIT_POINTS_GAINED_IHP2
ABILITY_ILF_HIT_POINTS_GAINED_IHPG
ABILITY_ILF_HIT_POINTS_REGENERATED_PER_SECOND
ABILITY_ILF_HIT_POINTS_RESTORED
ABILITY_ILF_INTELLIGENCE_BONUS
ABILITY_ILF_INTERACTION_TYPE
ABILITY_ILF_INTERVALS_BEFORE_CHANGING_TREES
ABILITY_ILF_ITEM_CAPACITY
ABILITY_ILF_LEVELS_GAINED
ABILITY_ILF_LUMBER_CAPACITY
ABILITY_ILF_LUMBER_COST_NDT2
ABILITY_ILF_LUMBER_COST_PER_USE
ABILITY_ILF_LUMBER_GIVEN
ABILITY_ILF_LURE_UNIT_TYPE
ABILITY_ILF_MANA_COST
ABILITY_ILF_MANA_LOSS_AMS4
ABILITY_ILF_MANA_LOSS_PER_UNIT_IDIM
ABILITY_ILF_MANA_LOSS_PRG6
ABILITY_ILF_MANA_POINTS_GAINED_IMP2
ABILITY_ILF_MANA_POINTS_GAINED_IMPG
ABILITY_ILF_MANA_POINTS_RESTORED
ABILITY_ILF_MANA_USED_PER_SECOND
ABILITY_ILF_MAXIMUM_ATTACKS
ABILITY_ILF_MAXIMUM_CREEP_LEVEL_DEV3
ABILITY_ILF_MAXIMUM_CREEP_LEVEL_ICRE
ABILITY_ILF_MAXIMUM_CREEP_LEVEL_NCH1
ABILITY_ILF_MAXIMUM_CREEP_LEVEL_PLY1
ABILITY_ILF_MAXIMUM_CREEP_LEVEL_POS1
ABILITY_ILF_MAXIMUM_DISPELLED_UNITS
ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_EXH1
ABILITY_ILF_MAXIMUM_NUMBER_OF_CORPSES_GYD1
ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_EFK3
ABILITY_ILF_MAXIMUM_NUMBER_OF_TARGETS_SPL2
ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_IREC
ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_ITPM
ABILITY_ILF_MAXIMUM_NUMBER_OF_UNITS_NDP3
ABILITY_ILF_MAXIMUM_SPELLS
ABILITY_ILF_MAXIMUM_UNITS
ABILITY_ILF_MAXIMUM_UNITS_AFFECTED
ABILITY_ILF_MAXIMUM_UNITS_CHARGED_TO_CASTER
ABILITY_ILF_MAX_CREEP_LEVEL_DEV1
ABILITY_ILF_MAX_CREEP_LEVEL_NTM3
ABILITY_ILF_MAX_GOLD
ABILITY_ILF_MAX_LIFE_GAINED
ABILITY_ILF_MAX_MANA_GAINED
ABILITY_ILF_MAX_NUMBER_OF_MINERS
ABILITY_ILF_MAX_SWARM_UNITS_PER_TARGET
ABILITY_ILF_MAX_UNITS_ROA7
ABILITY_ILF_MAX_UNITS_SUMMONED
ABILITY_ILF_MAX_UNITS_TAU3
ABILITY_ILF_MINIMUM_NUMBER_OF_UNITS
ABILITY_ILF_MINIMUM_SPELLS
ABILITY_ILF_MINING_CAPACITY
ABILITY_ILF_MISSILE_COUNT
ABILITY_ILF_MORPHING_FLAGS
ABILITY_ILF_MOVEMENT_SPEED_BONUS
ABILITY_ILF_MOVEMENT_UPDATE_FREQUENCY_PRG1
ABILITY_ILF_NEW_TIME_OF_DAY_HOUR
ABILITY_ILF_NEW_TIME_OF_DAY_MINUTE
ABILITY_ILF_NEW_UNIT_TYPE
ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_CAD1
ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_HRE1
ABILITY_ILF_NUMBER_OF_CORPSES_RAISED_UAN1
ABILITY_ILF_NUMBER_OF_IMAGES
ABILITY_ILF_NUMBER_OF_LURES
ABILITY_ILF_NUMBER_OF_OWLS
ABILITY_ILF_NUMBER_OF_PULSES
ABILITY_ILF_NUMBER_OF_SHARDS
ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_EFN1
ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_ESV1
ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NBA2
ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_NDO2
ABILITY_ILF_NUMBER_OF_SUMMONED_UNITS_OSF2
ABILITY_ILF_NUMBER_OF_SWARM_UNITS
ABILITY_ILF_NUMBER_OF_TARGETS_HIT
ABILITY_ILF_NUMBER_OF_UNITS
ABILITY_ILF_NUMBER_OF_UNITS_CREATED_MEC1
ABILITY_ILF_NUMBER_OF_UNITS_CREATED_NRC2
ABILITY_ILF_NUMBER_OF_UNITS_TELEPORTED
ABILITY_ILF_NUMBER_OF_WAVES
ABILITY_ILF_OPTIONS
ABILITY_ILF_PLAGUE_WARD_UNIT_TYPE
ABILITY_ILF_PREFER_FRIENDLIES_TAU2
ABILITY_ILF_PREFER_HOSTILES_TAU1
ABILITY_ILF_RESTORED_LIFE
ABILITY_ILF_RESTORED_MANA__1_FOR_CURRENT
ABILITY_ILF_RESULTING_UNIT_TYPE_COAU
ABILITY_ILF_RESULTING_UNIT_TYPE_ENT1
ABILITY_ILF_ROCK_RING_COUNT
ABILITY_ILF_ROOTED_WEAPONS
ABILITY_ILF_SHIELD_LIFE
ABILITY_ILF_SIGHT_RANGE_BONUS
ABILITY_ILF_SPAWN_UNIT_ID_NFYU
ABILITY_ILF_SPIDER_CAPACITY
ABILITY_ILF_SPLIT_ATTACK_COUNT
ABILITY_ILF_STACKING_TYPE_POA5
ABILITY_ILF_STACKING_TYPE_POI4
ABILITY_ILF_STACKING_TYPE_SPO4
ABILITY_ILF_STACK_FLAGS
ABILITY_ILF_STRENGTH_BONUS_ISTR
ABILITY_ILF_STRENGTH_BONUS_NRG5
ABILITY_ILF_SUMMONED_UNIT_COUNT_HWE2
ABILITY_ILF_SUMMONED_UNIT_COUNT_NPA5
ABILITY_ILF_SUMMONED_UNIT_OSF1
ABILITY_ILF_SUMMONED_UNIT_TYPES
ABILITY_ILF_SUMMONED_UNIT_TYPE_EFNU
ABILITY_ILF_SUMMONED_UNIT_TYPE_ESVU
ABILITY_ILF_SUMMONED_UNIT_TYPE_HWE1
ABILITY_ILF_SUMMONED_UNIT_TYPE_NBAU
ABILITY_ILF_SUMMONED_UNIT_TYPE_NDOU
ABILITY_ILF_SUMMONED_UNIT_TYPE_NTOU
ABILITY_ILF_SUMMONED_UNIT_UIN4
ABILITY_ILF_SUMMON_1_AMOUNT
ABILITY_ILF_SUMMON_2_AMOUNT
ABILITY_ILF_SWARM_UNIT_TYPE
ABILITY_ILF_TARGET_TYPE
ABILITY_ILF_TERRAIN_DEFORMATION_DURATION_MS
ABILITY_ILF_UNITS_SUMMONED_TYPE_ONE
ABILITY_ILF_UNITS_SUMMONED_TYPE_TWO
ABILITY_ILF_UNIT_TO_PRESERVE
ABILITY_ILF_UNIT_TYPE_ALLOWED
ABILITY_ILF_UNIT_TYPE_EXHU
ABILITY_ILF_UNIT_TYPE_FOR_LIMIT_CHECK
ABILITY_ILF_UNIT_TYPE_IPMU
ABILITY_ILF_UPGRADE_LEVELS
ABILITY_ILF_UPGRADE_TYPE
ABILITY_ILF_UPROOTED_DEFENSE_TYPE
ABILITY_ILF_UPROOTED_WEAPONS
ABILITY_ILF_WARD_UNIT_TYPE_HWDU
ABILITY_ILF_WARD_UNIT_TYPE_STAU
ABILITY_ILF_WAVE_COUNT_NHS6
ABILITY_ILF_WAVE_COUNT_NVC2
ABILITY_RF_ARF_MISSILE_ARC
ABILITY_RLF_ACTION_DURATION
ABILITY_RLF_ACTIVATION_DELAY_IMO2
ABILITY_RLF_ACTIVATION_DELAY_MIN1
ABILITY_RLF_ACTIVATION_DELAY_STA1
ABILITY_RLF_ACTIVATION_RADIUS
ABILITY_RLF_AIR_TIME_SECONDS_TSP1
ABILITY_RLF_AIR_TIME_SECONDS_UIM4
ABILITY_RLF_AIR_UNIT_HEIGHT
ABILITY_RLF_AIR_UNIT_LOWER_DURATION
ABILITY_RLF_ALTERNATE_FORM_HIT_POINT_BONUS
ABILITY_RLF_ALTITUDE_ADJUSTMENT_DURATION
ABILITY_RLF_AMOUNT_HEALED_DAMAGED_HHB1
ABILITY_RLF_AMOUNT_HEALED_DAMAGED_UDC1
ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED
ABILITY_RLF_AMOUNT_REGENERATED
ABILITY_RLF_ANIMATION_DELAY
ABILITY_RLF_AOE_DAMAGE
ABILITY_RLF_AREA_OF_EFFECT
ABILITY_RLF_AREA_OF_EFFECT_DAMAGE
ABILITY_RLF_ARMOR_BONUS_HAD1
ABILITY_RLF_ARMOR_BONUS_UFA2
ABILITY_RLF_ARMOR_DURATION
ABILITY_RLF_ART_ATTACHMENT_HEIGHT
ABILITY_RLF_ART_DURATION
ABILITY_RLF_ATTACH_DELAY
ABILITY_RLF_ATTACK_DAMAGE_INCREASE_AKB1
ABILITY_RLF_ATTACK_DAMAGE_INCREASE_CAC1
ABILITY_RLF_ATTACK_DAMAGE_STOLEN_PERCENT
ABILITY_RLF_ATTACK_SPEED_BONUS_INFO_PANEL_ONLY
ABILITY_RLF_ATTACK_SPEED_BONUS_PERCENT
ABILITY_RLF_ATTACK_SPEED_FACTOR_DEF4
ABILITY_RLF_ATTACK_SPEED_FACTOR_ESH3
ABILITY_RLF_ATTACK_SPEED_FACTOR_HCA3
ABILITY_RLF_ATTACK_SPEED_FACTOR_POA3
ABILITY_RLF_ATTACK_SPEED_FACTOR_POI2
ABILITY_RLF_ATTACK_SPEED_FACTOR_SLO2
ABILITY_RLF_ATTACK_SPEED_FACTOR_SPO3
ABILITY_RLF_ATTACK_SPEED_INCREASE_BSK2
ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_BLO1
ABILITY_RLF_ATTACK_SPEED_INCREASE_PERCENT_OAE2
ABILITY_RLF_ATTACK_SPEED_MODIFIER
ABILITY_RLF_ATTACK_SPEED_REDUCTION_CTC4
ABILITY_RLF_ATTACK_SPEED_REDUCTION_LIQ3
ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_CRI2
ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HBN2
ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_HTC4
ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NAB2
ABILITY_RLF_ATTACK_SPEED_REDUCTION_PERCENT_NSO5
ABILITY_RLF_ATTACK_UPDATE_FREQUENCY_CHD2
ABILITY_RLF_AURA_DURATION
ABILITY_RLF_AUTOCAST_RANGE
ABILITY_RLF_AUTOCAST_REQUIREMENT
ABILITY_RLF_BACKSTAB_DAMAGE
ABILITY_RLF_BEAST_COLLISION_RADIUS
ABILITY_RLF_BOLT_DELAY
ABILITY_RLF_BOLT_LIFETIME
ABILITY_RLF_BONUS_DAMAGE_MULTIPLIER
ABILITY_RLF_BONUS_LIFE_DECAY
ABILITY_RLF_BONUS_LIFE_FACTOR
ABILITY_RLF_BONUS_MANA_DECAY
ABILITY_RLF_BONUS_MANA_FACTOR
ABILITY_RLF_BUFFER_MANA_REQUIRED
ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NCS5
ABILITY_RLF_BUILDING_DAMAGE_FACTOR_NVC4
ABILITY_RLF_BUILDING_DAMAGE_FACTOR_SDS1
ABILITY_RLF_BUILDING_REDUCTION_ESF3
ABILITY_RLF_BUILDING_REDUCTION_ETQ3
ABILITY_RLF_BUILDING_REDUCTION_HBZ4
ABILITY_RLF_BUILDING_REDUCTION_HFS5
ABILITY_RLF_BUILDING_REDUCTION_UDD2
ABILITY_RLF_CASTING_DELAY
ABILITY_RLF_CASTING_DELAY_SECONDS
ABILITY_RLF_CASTING_TIME
ABILITY_RLF_CAST_RANGE
ABILITY_RLF_CHANCE_TO_BASH
ABILITY_RLF_CHANCE_TO_CRITICAL_STRIKE
ABILITY_RLF_CHANCE_TO_DEFLECT
ABILITY_RLF_CHANCE_TO_DEMOLISH
ABILITY_RLF_CHANCE_TO_EVADE_EEV1
ABILITY_RLF_CHANCE_TO_EVADE_OCR4
ABILITY_RLF_CHANCE_TO_HIT_HEROS_PERCENT
ABILITY_RLF_CHANCE_TO_HIT_SUMMONS_PERCENT
ABILITY_RLF_CHANCE_TO_HIT_UNITS_PERCENT
ABILITY_RLF_CHANCE_TO_MISS_CRS
ABILITY_RLF_CHANCE_TO_MISS_HBH4
ABILITY_RLF_CHANCE_TO_MISS_PERCENT
ABILITY_RLF_CHANCE_TO_REDUCE_DAMAGE_PERCENT
ABILITY_RLF_CHANCE_TO_STOMP_PERCENT
ABILITY_RLF_CHARGE_FOR_CURRENT_LIFE
ABILITY_RLF_COOLDOWN
ABILITY_RLF_DAMAGE_ABSORBED_PERCENT
ABILITY_RLF_DAMAGE_AMOUNT_NCS1
ABILITY_RLF_DAMAGE_AMOUNT_NSO1
ABILITY_RLF_DAMAGE_AMOUNT_NST3
ABILITY_RLF_DAMAGE_AMPLIFICATION
ABILITY_RLF_DAMAGE_BONUS_FAK1
ABILITY_RLF_DAMAGE_BONUS_HAV3
ABILITY_RLF_DAMAGE_BONUS_HBH3
ABILITY_RLF_DAMAGE_BONUS_HFA1
ABILITY_RLF_DAMAGE_BONUS_IDAM
ABILITY_RLF_DAMAGE_BONUS_IPV1
ABILITY_RLF_DAMAGE_BONUS_ISR1
ABILITY_RLF_DAMAGE_BONUS_NBA1
ABILITY_RLF_DAMAGE_BONUS_NEG2
ABILITY_RLF_DAMAGE_BONUS_OCR3
ABILITY_RLF_DAMAGE_BONUS_PERCENT
ABILITY_RLF_DAMAGE_COOLDOWN
ABILITY_RLF_DAMAGE_CTB1
ABILITY_RLF_DAMAGE_CTC1
ABILITY_RLF_DAMAGE_DEALT_ESF1
ABILITY_RLF_DAMAGE_DEALT_PERCENT_DEF2
ABILITY_RLF_DAMAGE_DEALT_PERCENT_OF_NORMAL
ABILITY_RLF_DAMAGE_DEALT_PERCENT_OMI2
ABILITY_RLF_DAMAGE_DEALT_TO_ATTACKERS
ABILITY_RLF_DAMAGE_DEALT_UIM3
ABILITY_RLF_DAMAGE_DEALT_WAR2
ABILITY_RLF_DAMAGE_DELAY
ABILITY_RLF_DAMAGE_HBZ2
ABILITY_RLF_DAMAGE_HTB1
ABILITY_RLF_DAMAGE_INCREASE
ABILITY_RLF_DAMAGE_INCREASE_PERCENT_INF1
ABILITY_RLF_DAMAGE_INCREASE_PERCENT_ROA1
ABILITY_RLF_DAMAGE_INTERVAL_ESF2
ABILITY_RLF_DAMAGE_INTERVAL_NAB6
ABILITY_RLF_DAMAGE_INTERVAL_NCS2
ABILITY_RLF_DAMAGE_MULTIPLIER_BUILDINGS
ABILITY_RLF_DAMAGE_MULTIPLIER_HBH2
ABILITY_RLF_DAMAGE_MULTIPLIER_HEROES
ABILITY_RLF_DAMAGE_MULTIPLIER_OCR2
ABILITY_RLF_DAMAGE_MULTIPLIER_UNITS
ABILITY_RLF_DAMAGE_NFD3
ABILITY_RLF_DAMAGE_OSH1
ABILITY_RLF_DAMAGE_PENALTY
ABILITY_RLF_DAMAGE_PERIOD
ABILITY_RLF_DAMAGE_PER_INTERVAL
ABILITY_RLF_DAMAGE_PER_SECOND_APL2
ABILITY_RLF_DAMAGE_PER_SECOND_COR1
ABILITY_RLF_DAMAGE_PER_SECOND_DEV2
ABILITY_RLF_DAMAGE_PER_SECOND_EER1
ABILITY_RLF_DAMAGE_PER_SECOND_HBZ5
ABILITY_RLF_DAMAGE_PER_SECOND_IDPS
ABILITY_RLF_DAMAGE_PER_SECOND_LSH1
ABILITY_RLF_DAMAGE_PER_SECOND_MLS1
ABILITY_RLF_DAMAGE_PER_SECOND_NBF5
ABILITY_RLF_DAMAGE_PER_SECOND_NDO1
ABILITY_RLF_DAMAGE_PER_SECOND_OWW1
ABILITY_RLF_DAMAGE_PER_SECOND_POA2
ABILITY_RLF_DAMAGE_PER_SECOND_POI1
ABILITY_RLF_DAMAGE_PER_SECOND_PXF2
ABILITY_RLF_DAMAGE_PER_SECOND_SPO1
ABILITY_RLF_DAMAGE_PER_SECOND_TDG1
ABILITY_RLF_DAMAGE_PER_SECOND_TO_BUILDINGS
ABILITY_RLF_DAMAGE_PER_SECOND_UHF2
ABILITY_RLF_DAMAGE_PER_TARGET_EFK1
ABILITY_RLF_DAMAGE_PER_TARGET_OCL1
ABILITY_RLF_DAMAGE_RADIUS
ABILITY_RLF_DAMAGE_RATIO_HEROS_PERCENT
ABILITY_RLF_DAMAGE_RATIO_UNITS_PERCENT
ABILITY_RLF_DAMAGE_RECEIVED_MULTIPLIER
ABILITY_RLF_DAMAGE_REDUCTION_CRI3
ABILITY_RLF_DAMAGE_REDUCTION_ISR2
ABILITY_RLF_DAMAGE_REDUCTION_PER_TARGET
ABILITY_RLF_DAMAGE_RETURN_FACTOR
ABILITY_RLF_DAMAGE_RETURN_THRESHOLD
ABILITY_RLF_DAMAGE_TAKEN_INCREASE
ABILITY_RLF_DAMAGE_TAKEN_PERCENT_DEF1
ABILITY_RLF_DAMAGE_TAKEN_PERCENT_OMI3
ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_DTN2
ABILITY_RLF_DAMAGE_TO_SUMMONED_UNITS_IXS1
ABILITY_RLF_DAMAGE_UCS1
ABILITY_RLF_DAMAGE_UIN1
ABILITY_RLF_DAMAGE_WRS1
ABILITY_RLF_DAY_NIGHT_DURATION
ABILITY_RLF_DEATH_DAMAGE_DELAY
ABILITY_RLF_DEATH_DAMAGE_FULL_AMOUNT
ABILITY_RLF_DEATH_DAMAGE_FULL_AREA
ABILITY_RLF_DEATH_DAMAGE_HALF_AMOUNT
ABILITY_RLF_DEATH_DAMAGE_HALF_AREA
ABILITY_RLF_DECAYING_DAMAGE
ABILITY_RLF_DECAY_POWER
ABILITY_RLF_DEFENSE_BONUS_HAV1
ABILITY_RLF_DEFENSE_BONUS_UTS3
ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_PIERCING
ABILITY_RLF_DEFLECT_DAMAGE_TAKEN_SPELLS
ABILITY_RLF_DELAY_FOR_TARGET_EFFECT
ABILITY_RLF_DETECTION_RADIUS_STA2
ABILITY_RLF_DETONATION_RADIUS
ABILITY_RLF_DISTANCE_OSH3
ABILITY_RLF_DISTANCE_UCS3
ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_NCA1
ABILITY_RLF_DISTRIBUTED_DAMAGE_FACTOR_SPL1
ABILITY_RLF_DRAIN_INTERVAL_SECONDS
ABILITY_RLF_DURATION
ABILITY_RLF_DURATION_HERO
ABILITY_RLF_DURATION_NORMAL
ABILITY_RLF_DURATION_OF_OWLS
ABILITY_RLF_DURATION_OF_PLAGUE_WARD
ABILITY_RLF_EAT_DELAY
ABILITY_RLF_EFFECT_DELAY_FLA2
ABILITY_RLF_EFFECT_DELAY_OEQ1
ABILITY_RLF_EFFECT_DURATION
ABILITY_RLF_EXPANSION_AMOUNT
ABILITY_RLF_EXTRA_DAMAGE_HCA1
ABILITY_RLF_EXTRA_DAMAGE_PER_SECOND
ABILITY_RLF_EXTRA_DAMAGE_POA1
ABILITY_RLF_EXTRA_DAMAGE_TO_TARGET
ABILITY_RLF_FADE_DURATION
ABILITY_RLF_FINAL_AREA_OEQ4
ABILITY_RLF_FINAL_AREA_OSH4
ABILITY_RLF_FINAL_AREA_UCS4
ABILITY_RLF_FOLLOW_THROUGH_TIME
ABILITY_RLF_FULL_DAMAGE_AMOUNT_DDA2
ABILITY_RLF_FULL_DAMAGE_AMOUNT_FLK3
ABILITY_RLF_FULL_DAMAGE_AMOUNT_NVC5
ABILITY_RLF_FULL_DAMAGE_DEALT
ABILITY_RLF_FULL_DAMAGE_INTERVAL
ABILITY_RLF_FULL_DAMAGE_RADIUS_DDA1
ABILITY_RLF_FULL_DAMAGE_RADIUS_FAK4
ABILITY_RLF_FULL_DAMAGE_RADIUS_WAR3
ABILITY_RLF_GOLD_COST_FACTOR
ABILITY_RLF_GRAPHIC_DELAY_LIT1
ABILITY_RLF_GRAPHIC_DELAY_NFD1
ABILITY_RLF_GRAPHIC_DURATION_LIT2
ABILITY_RLF_GRAPHIC_DURATION_NFD2
ABILITY_RLF_HALF_DAMAGE_DEALT
ABILITY_RLF_HALF_DAMAGE_FACTOR
ABILITY_RLF_HALF_DAMAGE_INTERVAL
ABILITY_RLF_HALF_DAMAGE_RADIUS_FAK5
ABILITY_RLF_HALF_DAMAGE_RADIUS_WAR4
ABILITY_RLF_HEAL_INTERVAL
ABILITY_RLF_HERO_DAMAGE_PER_MANA_POINT
ABILITY_RLF_HERO_MAXIMUM_DAMAGE
ABILITY_RLF_HERO_PAUSE_DURATION
ABILITY_RLF_HERO_REGENERATION_DELAY
ABILITY_RLF_HIT_POINTS_DRAINED
ABILITY_RLF_HIT_POINTS_GAINED_EAT3
ABILITY_RLF_HIT_POINTS_GAINED_HEA1
ABILITY_RLF_HIT_POINTS_GAINED_MBT2
ABILITY_RLF_HIT_POINTS_GAINED_REJ1
ABILITY_RLF_HIT_POINTS_PER_SECOND_CAN1
ABILITY_RLF_HIT_POINTS_PER_SECOND_NSA5
ABILITY_RLF_HIT_POINT_BONUS
ABILITY_RLF_HOVERING_HEIGHT
ABILITY_RLF_HOVERING_SIGHT_RADIUS
ABILITY_RLF_IGNORED_DAMAGE
ABILITY_RLF_IMPACT_DELAY
ABILITY_RLF_INITIAL_DAMAGE_ESH5
ABILITY_RLF_INITIAL_DAMAGE_PXF1
ABILITY_RLF_INITIAL_IMMUNITY_DURATION
ABILITY_RLF_INTERVAL_BETWEEN_PULSES
ABILITY_RLF_INTERVAL_DURATION_BGM2
ABILITY_RLF_INTERVAL_DURATION_EGM2
ABILITY_RLF_INVISIBILITY_TRANSITION_TIME
ABILITY_RLF_IN_FLIGHT_SIGHT_RADIUS
ABILITY_RLF_LANDING_DELAY_TIME
ABILITY_RLF_LEASH_RANGE_NFY2
ABILITY_RLF_LEASH_RANGE_NSY5
ABILITY_RLF_LIFE_CONVERTED_TO_LIFE
ABILITY_RLF_LIFE_CONVERTED_TO_MANA
ABILITY_RLF_LIFE_DURATION_SPLIT_BONUS
ABILITY_RLF_LIFE_HEALED
ABILITY_RLF_LIFE_PER_BUFF
ABILITY_RLF_LIFE_PER_UNIT
ABILITY_RLF_LIFE_REGENERATED
ABILITY_RLF_LIFE_REGENERATION_INCREASE_PERCENT
ABILITY_RLF_LIFE_REGENERATION_RATE
ABILITY_RLF_LIFE_REGENERATION_RATE_PER_SECOND
ABILITY_RLF_LIFE_REGEN_RATE
ABILITY_RLF_LIFE_RESTORED_FACTOR
ABILITY_RLF_LIFE_STEAL_AMOUNT
ABILITY_RLF_LIFE_STOLEN_PER_ATTACK
ABILITY_RLF_LIFE_TRANSFERRED_PER_SECOND
ABILITY_RLF_LUMBER_COST_FACTOR
ABILITY_RLF_LUMBER_PER_INTERVAL
ABILITY_RLF_LURE_INTERVAL_SECONDS
ABILITY_RLF_MAGIC_DAMAGE_FACTOR
ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_AMS2
ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_DEF5
ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_HAV4
ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_IXS2
ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_NSA4
ABILITY_RLF_MAGIC_DAMAGE_REDUCTION_OWW2
ABILITY_RLF_MANA_DRAINED_PER_SECOND_EIM2
ABILITY_RLF_MANA_DRAINED_PER_SECOND_NMR1
ABILITY_RLF_MANA_GAINED
ABILITY_RLF_MANA_LOSS_ADM1
ABILITY_RLF_MANA_LOSS_PER_UNIT_DTN1
ABILITY_RLF_MANA_LOSS_PER_UNIT_IDC1
ABILITY_RLF_MANA_PER_BUFF
ABILITY_RLF_MANA_PER_HIT_POINT
ABILITY_RLF_MANA_PER_SUMMONED_HITPOINT
ABILITY_RLF_MANA_PER_UNIT
ABILITY_RLF_MANA_POINTS_DRAINED
ABILITY_RLF_MANA_POINTS_GAINED_REJ2
ABILITY_RLF_MANA_REGEN
ABILITY_RLF_MANA_REGENERATED
ABILITY_RLF_MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL
ABILITY_RLF_MANA_REGENERATION_INCREASE
ABILITY_RLF_MANA_RESTORED_FACTOR
ABILITY_RLF_MANA_TRANSFERRED_PER_SECOND
ABILITY_RLF_MAXIMUM_DAMAGE_HFS6
ABILITY_RLF_MAXIMUM_DAMAGE_OSH2
ABILITY_RLF_MAXIMUM_DAMAGE_PER_WAVE
ABILITY_RLF_MAXIMUM_LIFE_ABSORBED
ABILITY_RLF_MAXIMUM_MANA_ABSORBED
ABILITY_RLF_MAXIMUM_RANGE
ABILITY_RLF_MAXIMUM_SPEED_ADJUSTMENT
ABILITY_RLF_MAXIMUM_TOTAL_DAMAGE
ABILITY_RLF_MAX_DAMAGE_NCS4
ABILITY_RLF_MAX_DAMAGE_UCO5
ABILITY_RLF_MAX_DAMAGE_UCS2
ABILITY_RLF_MAX_HITPOINT_FACTOR
ABILITY_RLF_MAX_HIT_POINTS
ABILITY_RLF_MAX_LIFE_DRAINED_PER_SECOND_PERCENT
ABILITY_RLF_MAX_MANA_DRAINED
ABILITY_RLF_MAX_MANA_DRAINED_HEROS
ABILITY_RLF_MAX_MANA_DRAINED_UNITS
ABILITY_RLF_MEDIUM_DAMAGE_AMOUNT
ABILITY_RLF_MEDIUM_DAMAGE_FACTOR_FAK2
ABILITY_RLF_MEDIUM_DAMAGE_PER_SECOND
ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_FLK1
ABILITY_RLF_MEDIUM_DAMAGE_RADIUS_TDG2
ABILITY_RLF_MELEE_ATTACK_RANGE
ABILITY_RLF_MINIMUM_DAMAGE
ABILITY_RLF_MINIMUM_HIT_INTERVAL_SECONDS
ABILITY_RLF_MINIMUM_LIFE_REQUIRED
ABILITY_RLF_MINIMUM_MANA_REQUIRED
ABILITY_RLF_MINIMUM_RANGE
ABILITY_RLF_MINING_DURATION
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_DEF3
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_ESH2
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_HCA2
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POA4
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_POI3
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SLO1
ABILITY_RLF_MOVEMENT_SPEED_FACTOR_SPO2
ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1
ABILITY_RLF_MOVEMENT_SPEED_INCREASE_ISPI
ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_BLO2
ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OAE1
ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_OWK2
ABILITY_RLF_MOVEMENT_SPEED_INCREASE_PERCENT_UAU1
ABILITY_RLF_MOVEMENT_SPEED_MODIFIER
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_CTC3
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_LIQ2
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1
ABILITY_RLF_MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4
ABILITY_RLF_MOVEMENT_UPDATE_FREQUENCY_CHD1
ABILITY_RLF_MOVE_SPEED_BONUS_INFO_PANEL_ONLY
ABILITY_RLF_MOVE_SPEED_BONUS_NEG1
ABILITY_RLF_MOVE_SPEED_BONUS_UCO6
ABILITY_RLF_NAVAL_RANGE_BONUS
ABILITY_RLF_PARTIAL_DAMAGE_AMOUNT
ABILITY_RLF_PARTIAL_DAMAGE_RADIUS
ABILITY_RLF_POWERBUILD_COST
ABILITY_RLF_POWERBUILD_RATE
ABILITY_RLF_PRIMARY_DAMAGE
ABILITY_RLF_RADIUS_OF_CORPSES
ABILITY_RLF_RADIUS_OF_GRAVESTONES
ABILITY_RLF_RADIUS_OF_MINING_RING
ABILITY_RLF_RECEIVED_DAMAGE_FACTOR
ABILITY_RLF_REINCARNATION_DELAY
ABILITY_RLF_REMOVE_DELAY
ABILITY_RLF_REPAIR_COST_RATIO
ABILITY_RLF_REPAIR_TIME_RATIO
ABILITY_RLF_RETURNED_DAMAGE_FACTOR
ABILITY_RLF_RIP_DELAY
ABILITY_RLF_SALVAGE_COST_RATIO
ABILITY_RLF_SCALING_FACTOR
ABILITY_RLF_SECONDARY_DAMAGE
ABILITY_RLF_SHIELD_COOLDOWN_TIME
ABILITY_RLF_SMALL_DAMAGE_AMOUNT
ABILITY_RLF_SMALL_DAMAGE_FACTOR_FAK3
ABILITY_RLF_SMALL_DAMAGE_PER_SECOND
ABILITY_RLF_SMALL_DAMAGE_RADIUS_FLK2
ABILITY_RLF_SMALL_DAMAGE_RADIUS_TDG4
ABILITY_RLF_SPAWN_INTERVAL_NFY1
ABILITY_RLF_SPAWN_INTERVAL_NSY1
ABILITY_RLF_SPAWN_UNIT_DURATION
ABILITY_RLF_SPAWN_UNIT_OFFSET
ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_HTC2
ABILITY_RLF_SPECIFIC_TARGET_DAMAGE_UFN2
ABILITY_RLF_SPLIT_DELAY
ABILITY_RLF_STUN_DURATION_STA4
ABILITY_RLF_STUN_DURATION_USL1
ABILITY_RLF_SUMMONED_DAMAGE
ABILITY_RLF_SUMMONED_UNIT_DAMAGE_ADM2
ABILITY_RLF_SUMMONED_UNIT_DAMAGE_AMS1
ABILITY_RLF_SUMMONED_UNIT_DAMAGE_CHD3
ABILITY_RLF_SUMMONED_UNIT_DAMAGE_DVM5
ABILITY_RLF_SUMMONED_UNIT_DAMAGE_IDC2
ABILITY_RLF_SUMMONED_UNIT_DAMAGE_PRG3
ABILITY_RLF_SUMMONED_UNIT_DURATION
ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NBA3
ABILITY_RLF_SUMMONED_UNIT_DURATION_SECONDS_NDO3
ABILITY_RLF_TELEPORT_AREA_HEIGHT
ABILITY_RLF_TELEPORT_AREA_WIDTH
ABILITY_RLF_TERRAIN_DEFORMATION_AMPLITUDE
ABILITY_RLF_TRANSITION_TIME
ABILITY_RLF_TRANSITION_TIME_SECONDS
ABILITY_RLF_UNITS_SLOWED_PERCENT
ABILITY_RLF_UNIT_DAMAGE_PER_MANA_POINT
ABILITY_RLF_UNIT_MAXIMUM_DAMAGE
ABILITY_RLF_UNIT_PAUSE_DURATION
ABILITY_RLF_UNIT_REGENERATION_DELAY
ABILITY_RLF_UNIT_RELEASE_INTERVAL_SECONDS
ABILITY_RLF_WATER_HEIGHT
ABILITY_RLF_WAVE_DISTANCE
ABILITY_RLF_WAVE_INTERVAL
ABILITY_RLF_WAVE_TIME_SECONDS
ABILITY_SF_EFFECT_SOUND
ABILITY_SF_EFFECT_SOUND_LOOPING
ABILITY_SF_ICON_ACTIVATED
ABILITY_SF_ICON_RESEARCH
ABILITY_SF_NAME
ABILITY_SLF_ABILITY_FOR_UNIT_CREATION
ABILITY_SLF_ABILITY_UPGRADE_1
ABILITY_SLF_ABILITY_UPGRADE_2
ABILITY_SLF_ABILITY_UPGRADE_3
ABILITY_SLF_ABILITY_UPGRADE_4
ABILITY_SLF_ALTERNATE_FORM_UNIT_MIL2
ABILITY_SLF_AREA_EFFECT
ABILITY_SLF_BASE_ORDER_ID_ANS5
ABILITY_SLF_BASE_ORDER_ID_NCL6
ABILITY_SLF_BASE_ORDER_ID_SPB5
ABILITY_SLF_CASTER
ABILITY_SLF_CONVERTED_UNIT_TYPE
ABILITY_SLF_EFFECT
ABILITY_SLF_ICON_NORMAL
ABILITY_SLF_LIGHTNING_EFFECTS
ABILITY_SLF_MISSILE_ART
ABILITY_SLF_MORPH_UNITS_AIR
ABILITY_SLF_MORPH_UNITS_AMPHIBIOUS
ABILITY_SLF_MORPH_UNITS_GROUND
ABILITY_SLF_MORPH_UNITS_WATER
ABILITY_SLF_NORMAL_FORM_UNIT_EME1
ABILITY_SLF_NORMAL_FORM_UNIT_MIL1
ABILITY_SLF_PARTNER_UNIT_TYPE
ABILITY_SLF_PARTNER_UNIT_TYPE_ONE
ABILITY_SLF_PARTNER_UNIT_TYPE_TWO
ABILITY_SLF_RACE_TO_CONVERT
ABILITY_SLF_REQUIRED_UNIT_TYPE
ABILITY_SLF_SPAWNED_UNITS
ABILITY_SLF_SPAWN_UNIT_ID_NSY2
ABILITY_SLF_SPECIAL
ABILITY_SLF_SPELL_LIST
ABILITY_SLF_SUMMON_1_UNIT_TYPE
ABILITY_SLF_SUMMON_2_UNIT_TYPE
ABILITY_SLF_TARGET
ABILITY_SLF_TOOLTIP_LEARN
ABILITY_SLF_TOOLTIP_LEARN_EXTENDED
ABILITY_SLF_TOOLTIP_NORMAL
ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED
ABILITY_SLF_TOOLTIP_TURN_OFF
ABILITY_SLF_TOOLTIP_TURN_OFF_EXTENDED
ABILITY_SLF_UNIT_TYPE_ONE
ABILITY_SLF_UNIT_TYPE_SOD2
ABILITY_SLF_UNIT_TYPE_TWO
ABOMINATION
ACOLYTE
AI_DIFFICULTY_INSANE
AI_DIFFICULTY_NEWBIE
AI_DIFFICULTY_NORMAL
ALLIANCE_HELP_REQUEST
ALLIANCE_HELP_RESPONSE
ALLIANCE_PASSIVE
ALLIANCE_RESCUABLE
ALLIANCE_SHARED_ADVANCED_CONTROL
ALLIANCE_SHARED_CONTROL
ALLIANCE_SHARED_SPELLS
ALLIANCE_SHARED_VISION
ALLIANCE_SHARED_VISION_FORCED
ALLIANCE_SHARED_XP
ANCIENT_LORE
ANCIENT_PROTECT
ANCIENT_WAR
ANCIENT_WIND
ANIM_DEAD
ANIM_TYPE_ATTACK
ANIM_TYPE_BIRTH
ANIM_TYPE_DEATH
ANIM_TYPE_DECAY
ANIM_TYPE_DISSIPATE
ANIM_TYPE_MORPH
ANIM_TYPE_PORTRAIT
ANIM_TYPE_SLEEP
ANIM_TYPE_SPELL
ANIM_TYPE_STAND
ANIM_TYPE_WALK
ARCANE_SANCTUM
ARCANE_TOWER
ARCANE_VAULT
ARCHER
ARCHMAGE
ARMOR_TYPE_ETHREAL
ARMOR_TYPE_FLESH
ARMOR_TYPE_METAL
ARMOR_TYPE_STONE
ARMOR_TYPE_WHOKNOWS
ARMOR_TYPE_WOOD
ATTACK_CAPTAIN
ATTACK_TYPE_CHAOS
ATTACK_TYPE_HERO
ATTACK_TYPE_MAGIC
ATTACK_TYPE_MELEE
ATTACK_TYPE_NORMAL
ATTACK_TYPE_PIERCE
ATTACK_TYPE_SIEGE
AVATAR
AVIARY
BALLISTA
BANISH
BANSHEE
BARRACKS
BASH
BATRIDER
BEAR_DEN
BERSERKER
BESTIARY
BLACKSMITH
BLADE_MASTER
BLADE_STORM
BLEND_MODE_ADDITIVE
BLEND_MODE_BLEND
BLEND_MODE_DONT_CARE
BLEND_MODE_KEYALPHA
BLEND_MODE_MODULATE
BLEND_MODE_MODULATE_2X
BLEND_MODE_NONE
BLINK
BLIZZARD
BLK_SPHINX
BLOOD_MAGE
BLOOD_PEASANT
BLOOD_PRIEST
BLOOD_SORCERESS
BONEYARD
BOTH_CAPTAINS
BRILLIANCE_AURA
BUILD_EXPAND
BUILD_UNIT
BUILD_UPGRADE
BURROW
CAMERA_FIELD_ANGLE_OF_ATTACK
CAMERA_FIELD_FARZ
CAMERA_FIELD_FIELD_OF_VIEW
CAMERA_FIELD_LOCAL_PITCH
CAMERA_FIELD_LOCAL_ROLL
CAMERA_FIELD_LOCAL_YAW
CAMERA_FIELD_NEARZ
CAMERA_FIELD_ROLL
CAMERA_FIELD_ROTATION
CAMERA_FIELD_TARGET_DISTANCE
CAMERA_FIELD_ZOFFSET
CAMERA_MARGIN_BOTTOM
CAMERA_MARGIN_LEFT
CAMERA_MARGIN_RIGHT
CAMERA_MARGIN_TOP
CANNON_TOWER
CARRION_SCARAB
CARRION_SWARM
CASTLE
CATAPULT
CENARIUS
CHAIN_LIGHTNING
CHAOS_BLADEMASTER
CHAOS_BURROW
CHAOS_GROM
CHAOS_GRUNT
CHAOS_KODO
CHAOS_PEON
CHAOS_RAIDER
CHAOS_WARLOCK
CHIMAERA
CHIMAERA_ROOST
CHURCH
COPTER
CORRUPT_LIFE
CORRUPT_PROTECTOR
CORRUPT_TREANT
CORRUPT_WAR
CORRUPT_WELL
CRITICAL_STRIKE
CRYPT
CRYPT_FIEND
CRYPT_LORD
DAMAGE_TYPE_ACID
DAMAGE_TYPE_COLD
DAMAGE_TYPE_DEATH
DAMAGE_TYPE_DEFENSIVE
DAMAGE_TYPE_DEMOLITION
DAMAGE_TYPE_DISEASE
DAMAGE_TYPE_DIVINE
DAMAGE_TYPE_ENHANCED
DAMAGE_TYPE_FIRE
DAMAGE_TYPE_FORCE
DAMAGE_TYPE_LIGHTNING
DAMAGE_TYPE_MAGIC
DAMAGE_TYPE_MIND
DAMAGE_TYPE_NORMAL
DAMAGE_TYPE_PLANT
DAMAGE_TYPE_POISON
DAMAGE_TYPE_SHADOW_STRIKE
DAMAGE_TYPE_SLOW_POISON
DAMAGE_TYPE_SONIC
DAMAGE_TYPE_SPIRIT_LINK
DAMAGE_TYPE_UNIVERSAL
DAMAGE_TYPE_UNKNOWN
DAMNED_TEMPLE
DARK_RITUAL
DEATH_COIL
DEATH_DECAY
DEATH_KNIGHT
DEATH_PACT
DEFENSE_CAPTAIN
DEFENSE_TYPE_DIVINE
DEFENSE_TYPE_FORT
DEFENSE_TYPE_HERO
DEFENSE_TYPE_LARGE
DEFENSE_TYPE_LIGHT
DEFENSE_TYPE_MEDIUM
DEFENSE_TYPE_NONE
DEFENSE_TYPE_NORMAL
DEMON_GATE
DEMON_HUNTER
DEMON_HUNTER_M
DEN_OF_WONDERS
DETHEROC
DEVOTION_AURA
DIVINE_SHIELD
DOOMGUARD
DRAGON_HAWK
DREAD_LORD
DRUID_CLAW
DRUID_CLAW_M
DRUID_TALON
DRUID_TALON_M
DRYAD
EARTHQUAKE
EASY
EFFECT_TYPE_AREA_EFFECT
EFFECT_TYPE_CASTER
EFFECT_TYPE_EFFECT
EFFECT_TYPE_LIGHTNING
EFFECT_TYPE_MISSILE
EFFECT_TYPE_SPECIAL
EFFECT_TYPE_TARGET
ELEMENTAL
ELF_ALTAR
ELF_FARM
ELF_GUARD_TOWER
ELF_HIGH_BARRACKS
ELF_MINE
ENDURANE_AURA
ENT
ENT_ROOTS
EQUAL
EVASION
EVENT_DIALOG_BUTTON_CLICK
EVENT_DIALOG_CLICK
EVENT_GAME_BUILD_SUBMENU
EVENT_GAME_CUSTOM_UI_FRAME
EVENT_GAME_END_LEVEL
EVENT_GAME_ENTER_REGION
EVENT_GAME_LEAVE_REGION
EVENT_GAME_LOADED
EVENT_GAME_SAVE
EVENT_GAME_SHOW_SKILL
EVENT_GAME_STATE_LIMIT
EVENT_GAME_TIMER_EXPIRED
EVENT_GAME_TOURNAMENT_FINISH_NOW
EVENT_GAME_TOURNAMENT_FINISH_SOON
EVENT_GAME_TRACKABLE_HIT
EVENT_GAME_TRACKABLE_TRACK
EVENT_GAME_VARIABLE_LIMIT
EVENT_GAME_VICTORY
EVENT_PLAYER_ALLIANCE_CHANGED
EVENT_PLAYER_ARROW_DOWN_DOWN
EVENT_PLAYER_ARROW_DOWN_UP
EVENT_PLAYER_ARROW_LEFT_DOWN
EVENT_PLAYER_ARROW_LEFT_UP
EVENT_PLAYER_ARROW_RIGHT_DOWN
EVENT_PLAYER_ARROW_RIGHT_UP
EVENT_PLAYER_ARROW_UP_DOWN
EVENT_PLAYER_ARROW_UP_UP
EVENT_PLAYER_CHAT
EVENT_PLAYER_DEFEAT
EVENT_PLAYER_END_CINEMATIC
EVENT_PLAYER_HERO_LEVEL
EVENT_PLAYER_HERO_REVIVABLE
EVENT_PLAYER_HERO_REVIVE_CANCEL
EVENT_PLAYER_HERO_REVIVE_FINISH
EVENT_PLAYER_HERO_REVIVE_START
EVENT_PLAYER_HERO_SKILL
EVENT_PLAYER_KEY
EVENT_PLAYER_KEY_DOWN
EVENT_PLAYER_KEY_UP
EVENT_PLAYER_LEAVE
EVENT_PLAYER_MOUSE_DOWN
EVENT_PLAYER_MOUSE_MOVE
EVENT_PLAYER_MOUSE_UP
EVENT_PLAYER_STATE_LIMIT
EVENT_PLAYER_SYNC_DATA
EVENT_PLAYER_UNIT_ATTACKED
EVENT_PLAYER_UNIT_CHANGE_OWNER
EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL
EVENT_PLAYER_UNIT_CONSTRUCT_FINISH
EVENT_PLAYER_UNIT_CONSTRUCT_START
EVENT_PLAYER_UNIT_DAMAGED
EVENT_PLAYER_UNIT_DAMAGING
EVENT_PLAYER_UNIT_DEATH
EVENT_PLAYER_UNIT_DECAY
EVENT_PLAYER_UNIT_DESELECTED
EVENT_PLAYER_UNIT_DETECTED
EVENT_PLAYER_UNIT_DROP_ITEM
EVENT_PLAYER_UNIT_HIDDEN
EVENT_PLAYER_UNIT_ISSUED_ORDER
EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER
EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER
EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER
EVENT_PLAYER_UNIT_LOADED
EVENT_PLAYER_UNIT_PAWN_ITEM
EVENT_PLAYER_UNIT_PICKUP_ITEM
EVENT_PLAYER_UNIT_RESCUED
EVENT_PLAYER_UNIT_RESEARCH_CANCEL
EVENT_PLAYER_UNIT_RESEARCH_FINISH
EVENT_PLAYER_UNIT_RESEARCH_START
EVENT_PLAYER_UNIT_SELECTED
EVENT_PLAYER_UNIT_SELL
EVENT_PLAYER_UNIT_SELL_ITEM
EVENT_PLAYER_UNIT_SPELL_CAST
EVENT_PLAYER_UNIT_SPELL_CHANNEL
EVENT_PLAYER_UNIT_SPELL_EFFECT
EVENT_PLAYER_UNIT_SPELL_ENDCAST
EVENT_PLAYER_UNIT_SPELL_FINISH
EVENT_PLAYER_UNIT_STACK_ITEM
EVENT_PLAYER_UNIT_SUMMON
EVENT_PLAYER_UNIT_TRAIN_CANCEL
EVENT_PLAYER_UNIT_TRAIN_FINISH
EVENT_PLAYER_UNIT_TRAIN_START
EVENT_PLAYER_UNIT_UPGRADE_CANCEL
EVENT_PLAYER_UNIT_UPGRADE_FINISH
EVENT_PLAYER_UNIT_UPGRADE_START
EVENT_PLAYER_UNIT_USE_ITEM
EVENT_PLAYER_VICTORY
EVENT_UNIT_ACQUIRED_TARGET
EVENT_UNIT_ATTACKED
EVENT_UNIT_CHANGE_OWNER
EVENT_UNIT_CONSTRUCT_CANCEL
EVENT_UNIT_CONSTRUCT_FINISH
EVENT_UNIT_DAMAGED
EVENT_UNIT_DAMAGING
EVENT_UNIT_DEATH
EVENT_UNIT_DECAY
EVENT_UNIT_DESELECTED
EVENT_UNIT_DETECTED
EVENT_UNIT_DROP_ITEM
EVENT_UNIT_HERO_LEVEL
EVENT_UNIT_HERO_REVIVABLE
EVENT_UNIT_HERO_REVIVE_CANCEL
EVENT_UNIT_HERO_REVIVE_FINISH
EVENT_UNIT_HERO_REVIVE_START
EVENT_UNIT_HERO_SKILL
EVENT_UNIT_HIDDEN
EVENT_UNIT_ISSUED_ORDER
EVENT_UNIT_ISSUED_POINT_ORDER
EVENT_UNIT_ISSUED_TARGET_ORDER
EVENT_UNIT_LOADED
EVENT_UNIT_PAWN_ITEM
EVENT_UNIT_PICKUP_ITEM
EVENT_UNIT_RESCUED
EVENT_UNIT_RESEARCH_CANCEL
EVENT_UNIT_RESEARCH_FINISH
EVENT_UNIT_RESEARCH_START
EVENT_UNIT_SELECTED
EVENT_UNIT_SELL
EVENT_UNIT_SELL_ITEM
EVENT_UNIT_SPELL_CAST
EVENT_UNIT_SPELL_CHANNEL
EVENT_UNIT_SPELL_EFFECT
EVENT_UNIT_SPELL_ENDCAST
EVENT_UNIT_SPELL_FINISH
EVENT_UNIT_STACK_ITEM
EVENT_UNIT_STATE_LIMIT
EVENT_UNIT_SUMMON
EVENT_UNIT_TARGET_IN_RANGE
EVENT_UNIT_TRAIN_CANCEL
EVENT_UNIT_TRAIN_FINISH
EVENT_UNIT_TRAIN_START
EVENT_UNIT_UPGRADE_CANCEL
EVENT_UNIT_UPGRADE_FINISH
EVENT_UNIT_UPGRADE_START
EVENT_UNIT_USE_ITEM
EVENT_WIDGET_DEATH
FAERIE_DRAGON
FALSE
FAN_KNIVES
FAR_SEER
FAR_SIGHT
FELLHOUND
FLAME_STRIKE
FOG_OF_WAR_FOGGED
FOG_OF_WAR_MASKED
FOG_OF_WAR_VISIBLE
FOOTMAN
FOOTMEN
FORCE_NATURE
FOREST_TROLL
FORGE
FORTRESS
FRAMEEVENT_CHECKBOX_CHECKED
FRAMEEVENT_CHECKBOX_UNCHECKED
FRAMEEVENT_CONTROL_CLICK
FRAMEEVENT_DIALOG_ACCEPT
FRAMEEVENT_DIALOG_CANCEL
FRAMEEVENT_EDITBOX_ENTER
FRAMEEVENT_EDITBOX_TEXT_CHANGED
FRAMEEVENT_MOUSE_DOUBLECLICK
FRAMEEVENT_MOUSE_DOWN
FRAMEEVENT_MOUSE_ENTER
FRAMEEVENT_MOUSE_LEAVE
FRAMEEVENT_MOUSE_UP
FRAMEEVENT_MOUSE_WHEEL
FRAMEEVENT_POPUPMENU_ITEM_CHANGED
FRAMEEVENT_SLIDER_VALUE_CHANGED
FRAMEEVENT_SPRITE_ANIM_UPDATE
FRAMEPOINT_BOTTOM
FRAMEPOINT_BOTTOMLEFT
FRAMEPOINT_BOTTOMRIGHT
FRAMEPOINT_CENTER
FRAMEPOINT_LEFT
FRAMEPOINT_RIGHT
FRAMEPOINT_TOP
FRAMEPOINT_TOPLEFT
FRAMEPOINT_TOPRIGHT
FROST_ARMOR
FROST_NOVA
FROST_WYRM
FURBOLG
FURBOLG_CHAMP
FURBOLG_ELDER
FURBOLG_SHAMAN
FURBOLG_TRACKER
GAME_STATE_DISCONNECTED
GAME_STATE_DIVINE_INTERVENTION
GAME_STATE_TIME_OF_DAY
GAME_TYPE_BLIZ
GAME_TYPE_FFA
GAME_TYPE_FOUR_TEAM_PLAY
GAME_TYPE_MELEE
GAME_TYPE_ONE_ON_ONE
GAME_TYPE_THREE_TEAM_PLAY
GAME_TYPE_TWO_TEAM_PLAY
GAME_TYPE_USE_MAP_SETTINGS
GARGOYLE
GARGOYLE_MORPH
GARG_SPIRE
GARITHOS
GHOUL
GRAVEYARD
GREATER_THAN
GREATER_THAN_OR_EQUAL
GREAT_HALL
GROM
GRUNT
GRYPHON
GUARDIAN
GUARD_TOWER
GYRO
HARD
HEAD_HUNTER
HEALING_WAVE
HELLCALLER
HERO_ATTRIBUTE_AGI
HERO_ATTRIBUTE_INT
HERO_ATTRIBUTE_STR
HEX
HIGH_ARCHER
HIGH_EARTH
HIGH_FOOTMAN
HIGH_FOOTMEN
HIGH_SKY
HIGH_SWORDMAN
HIGH_TOWER
HIPPO
HIPPO_RIDER
HOLY_BOLT
HOUSE
HUMAN_ALTAR
HUMAN_DRAGON_HAWK
HUNTERS_HALL
HUNTRESS
ILLIDAN
ILLIDAN_DEMON
IMMOLATION
IMPALE
INFERNAL
INFERNO
INSANE
ITEM_BF_ACTIVELY_USED
ITEM_BF_CAN_BE_DROPPED
ITEM_BF_CAN_BE_SOLD_TO_MERCHANTS
ITEM_BF_DROPPED_WHEN_CARRIER_DIES
ITEM_BF_INCLUDE_AS_RANDOM_CHOICE
ITEM_BF_PERISHABLE
ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED
ITEM_IF_ARMOR_TYPE
ITEM_IF_COOLDOWN_GROUP
ITEM_IF_HIT_POINTS
ITEM_IF_LEVEL
ITEM_IF_MAX_HIT_POINTS
ITEM_IF_NUMBER_OF_CHARGES
ITEM_IF_PRIORITY
ITEM_IF_TINTING_COLOR_ALPHA
ITEM_IF_TINTING_COLOR_BLUE
ITEM_IF_TINTING_COLOR_GREEN
ITEM_IF_TINTING_COLOR_RED
ITEM_RF_SCALING_VALUE
ITEM_SF_MODEL_USED
ITEM_TYPE_ANY
ITEM_TYPE_ARTIFACT
ITEM_TYPE_CAMPAIGN
ITEM_TYPE_CHARGED
ITEM_TYPE_MISCELLANEOUS
ITEM_TYPE_PERMANENT
ITEM_TYPE_POWERUP
ITEM_TYPE_PURCHASABLE
ITEM_TYPE_TOME
ITEM_TYPE_UNKNOWN
JAINA
JASS_MAX_ARRAY_SIZE
KAEL
KEEP
KEEPER
KNIGHT
KODO_BEAST
LESS_THAN
LESS_THAN_OR_EQUAL
LICH
LOCUST_SWARM
LODGE
LUMBER_MILL
M1
M10
M11
M12
M13
M14
M15
M2
M3
M4
M5
M6
M7
M8
M9
MAGE_TOWER
MAIEV
MALGANIS
MANA_BURN
MAP_ALLIANCE_CHANGES_HIDDEN
MAP_CHEATS
MAP_CHEATS_HIDDEN
MAP_CONTROL_COMPUTER
MAP_CONTROL_CREEP
MAP_CONTROL_NEUTRAL
MAP_CONTROL_NONE
MAP_CONTROL_RESCUABLE
MAP_CONTROL_USER
MAP_DENSITY_HEAVY
MAP_DENSITY_LIGHT
MAP_DENSITY_MEDIUM
MAP_DENSITY_NONE
MAP_DIFFICULTY_EASY
MAP_DIFFICULTY_HARD
MAP_DIFFICULTY_INSANE
MAP_DIFFICULTY_NORMAL
MAP_FIXED_COLORS
MAP_FOG_ALWAYS_VISIBLE
MAP_FOG_HIDE_TERRAIN
MAP_FOG_MAP_EXPLORED
MAP_LOCK_ALLIANCE_CHANGES
MAP_LOCK_RANDOM_SEED
MAP_LOCK_RESOURCE_TRADING
MAP_LOCK_SPEED
MAP_LOC_PRIO_HIGH
MAP_LOC_PRIO_LOW
MAP_LOC_PRIO_NOT
MAP_OBSERVERS
MAP_OBSERVERS_ON_DEATH
MAP_PLACEMENT_FIXED
MAP_PLACEMENT_RANDOM
MAP_PLACEMENT_TEAMS_TOGETHER
MAP_PLACEMENT_USE_MAP_SETTINGS
MAP_RANDOM_HERO
MAP_RANDOM_RACES
MAP_RELOADED
MAP_RESOURCE_TRADING_ALLIES_ONLY
MAP_SHARED_ADVANCED_CONTROL
MAP_SPEED_FAST
MAP_SPEED_FASTEST
MAP_SPEED_NORMAL
MAP_SPEED_SLOW
MAP_SPEED_SLOWEST
MAP_USE_HANDICAPS
MASS_TELEPORT
MEAT_WAGON
MELEE_INSANE
MELEE_NEWBIE
MELEE_NORMAL
METAMORPHOSIS
MILITIA
MIRROR_IMAGE
MOON_BABE
MOON_CHICK
MOON_HONEY
MOON_WELL
MORTAR
MOUNTAIN_GIANT
MOUSE_BUTTON_TYPE_LEFT
MOUSE_BUTTON_TYPE_MIDDLE
MOUSE_BUTTON_TYPE_RIGHT
MOVE_TYPE_AMPHIBIOUS
MOVE_TYPE_FLOAT
MOVE_TYPE_FLY
MOVE_TYPE_FOOT
MOVE_TYPE_HORSE
MOVE_TYPE_HOVER
MOVE_TYPE_UNBUILDABLE
MOVE_TYPE_UNKNOWN
MTN_KING
MURADIN
NAGA_ALTAR
NAGA_CORAL
NAGA_COUATL
NAGA_DRAGON
NAGA_GUARDIAN
NAGA_HYDRA
NAGA_MYRMIDON
NAGA_REAVER
NAGA_ROYAL
NAGA_SERPENT
NAGA_SHRINE
NAGA_SIREN
NAGA_SLAVE
NAGA_SNAP_DRAGON
NAGA_SORCERESS
NAGA_SPAWNING
NAGA_TEMPLE
NAGA_TURTLE
NAGA_VASHJ
NAGA_WITCH
NECRO
NECROPOLIS_1
NECROPOLIS_2
NECROPOLIS_3
NORMAL
NOT_EQUAL
OBSIDIAN_STATUE
OBS_STATUE
OGRE_MAGI
ORC_ALTAR
ORC_BARRACKS
ORC_DRAGON
ORC_WATCH_TOWER
ORIGIN_FRAME_CHAT_MSG
ORIGIN_FRAME_COMMAND_BUTTON
ORIGIN_FRAME_GAME_UI
ORIGIN_FRAME_HERO_BAR
ORIGIN_FRAME_HERO_BUTTON
ORIGIN_FRAME_HERO_BUTTON_INDICATOR
ORIGIN_FRAME_HERO_HP_BAR
ORIGIN_FRAME_HERO_MANA_BAR
ORIGIN_FRAME_ITEM_BUTTON
ORIGIN_FRAME_MINIMAP
ORIGIN_FRAME_MINIMAP_BUTTON
ORIGIN_FRAME_PORTRAIT
ORIGIN_FRAME_PORTRAIT_HP_TEXT
ORIGIN_FRAME_PORTRAIT_MANA_TEXT
ORIGIN_FRAME_SIMPLE_UI_PARENT
ORIGIN_FRAME_SYSTEM_BUTTON
ORIGIN_FRAME_TOOLTIP
ORIGIN_FRAME_TOP_MSG
ORIGIN_FRAME_UBERTOOLTIP
ORIGIN_FRAME_UNIT_MSG
ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR
ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR_LABEL
ORIGIN_FRAME_WORLD_FRAME
OSKEY_0
OSKEY_1
OSKEY_2
OSKEY_3
OSKEY_4
OSKEY_5
OSKEY_6
OSKEY_7
OSKEY_8
OSKEY_9
OSKEY_A
OSKEY_ACCEPT
OSKEY_ADD
OSKEY_ALT
OSKEY_APPS
OSKEY_ATTN
OSKEY_B
OSKEY_BACKSPACE
OSKEY_BROWSER_BACK
OSKEY_BROWSER_FAVORITES
OSKEY_BROWSER_FORWARD
OSKEY_BROWSER_HOME
OSKEY_BROWSER_REFRESH
OSKEY_BROWSER_SEARCH
OSKEY_BROWSER_STOP
OSKEY_C
OSKEY_CAPSLOCK
OSKEY_CLEAR
OSKEY_CONTROL
OSKEY_CONVERT
OSKEY_CRSEL
OSKEY_D
OSKEY_DECIMAL
OSKEY_DELETE
OSKEY_DIVIDE
OSKEY_DOWN
OSKEY_E
OSKEY_END
OSKEY_EREOF
OSKEY_ESCAPE
OSKEY_EXECUTE
OSKEY_EXSEL
OSKEY_F
OSKEY_F1
OSKEY_F10
OSKEY_F11
OSKEY_F12
OSKEY_F13
OSKEY_F14
OSKEY_F15
OSKEY_F16
OSKEY_F17
OSKEY_F18
OSKEY_F19
OSKEY_F2
OSKEY_F20
OSKEY_F21
OSKEY_F22
OSKEY_F23
OSKEY_F24
OSKEY_F3
OSKEY_F4
OSKEY_F5
OSKEY_F6
OSKEY_F7
OSKEY_F8
OSKEY_F9
OSKEY_FINAL
OSKEY_G
OSKEY_H
OSKEY_HANGUL
OSKEY_HANJA
OSKEY_HELP
OSKEY_HOME
OSKEY_I
OSKEY_ICO_00
OSKEY_ICO_CLEAR
OSKEY_ICO_HELP
OSKEY_INSERT
OSKEY_J
OSKEY_JUNJA
OSKEY_K
OSKEY_KANA
OSKEY_KANJI
OSKEY_L
OSKEY_LALT
OSKEY_LAUNCH_APP1
OSKEY_LAUNCH_APP2
OSKEY_LAUNCH_MAIL
OSKEY_LAUNCH_MEDIA_SELECT
OSKEY_LCONTROL
OSKEY_LEFT
OSKEY_LMETA
OSKEY_LSHIFT
OSKEY_M
OSKEY_MEDIA_NEXT_TRACK
OSKEY_MEDIA_PLAY_PAUSE
OSKEY_MEDIA_PREV_TRACK
OSKEY_MEDIA_STOP
OSKEY_MODECHANGE
OSKEY_MULTIPLY
OSKEY_N
OSKEY_NONAME
OSKEY_NONCONVERT
OSKEY_NUMLOCK
OSKEY_NUMPAD0
OSKEY_NUMPAD1
OSKEY_NUMPAD2
OSKEY_NUMPAD3
OSKEY_NUMPAD4
OSKEY_NUMPAD5
OSKEY_NUMPAD6
OSKEY_NUMPAD7
OSKEY_NUMPAD8
OSKEY_NUMPAD9
OSKEY_O
OSKEY_OEM_1
OSKEY_OEM_102
OSKEY_OEM_2
OSKEY_OEM_3
OSKEY_OEM_4
OSKEY_OEM_5
OSKEY_OEM_6
OSKEY_OEM_7
OSKEY_OEM_8
OSKEY_OEM_ATTN
OSKEY_OEM_AUTO
OSKEY_OEM_AX
OSKEY_OEM_BACKTAB
OSKEY_OEM_CLEAR
OSKEY_OEM_COMMA
OSKEY_OEM_COPY
OSKEY_OEM_CUSEL
OSKEY_OEM_ENLW
OSKEY_OEM_FINISH
OSKEY_OEM_FJ_JISHO
OSKEY_OEM_FJ_LOYA
OSKEY_OEM_FJ_MASSHOU
OSKEY_OEM_FJ_ROYA
OSKEY_OEM_FJ_TOUROKU
OSKEY_OEM_JUMP
OSKEY_OEM_MINUS
OSKEY_OEM_NEC_EQUAL
OSKEY_OEM_PA1
OSKEY_OEM_PA2
OSKEY_OEM_PA3
OSKEY_OEM_PERIOD
OSKEY_OEM_PLUS
OSKEY_OEM_RESET
OSKEY_OEM_WSCTRL
OSKEY_P
OSKEY_PA1
OSKEY_PACKET
OSKEY_PAGEDOWN
OSKEY_PAGEUP
OSKEY_PAUSE
OSKEY_PLAY
OSKEY_PRINT
OSKEY_PRINTSCREEN
OSKEY_PROCESSKEY
OSKEY_Q
OSKEY_R
OSKEY_RALT
OSKEY_RCONTROL
OSKEY_RETURN
OSKEY_RIGHT
OSKEY_RMETA
OSKEY_RSHIFT
OSKEY_S
OSKEY_SCROLLLOCK
OSKEY_SELECT
OSKEY_SEPARATOR
OSKEY_SHIFT
OSKEY_SLEEP
OSKEY_SPACE
OSKEY_SUBTRACT
OSKEY_T
OSKEY_TAB
OSKEY_U
OSKEY_UP
OSKEY_V
OSKEY_VOLUME_DOWN
OSKEY_VOLUME_MUTE
OSKEY_VOLUME_UP
OSKEY_W
OSKEY_X
OSKEY_Y
OSKEY_Z
OSKEY_ZOOM
PALADIN
PATHING_FLAG_BLIGHTED
PATHING_FLAG_UNAMPHIBIOUS
PATHING_FLAG_UNBUILDABLE
PATHING_FLAG_UNFLOATABLE
PATHING_FLAG_UNFLYABLE
PATHING_FLAG_UNITEMPLACABLE
PATHING_FLAG_UNPEONHARVEST
PATHING_FLAG_UNWALKABLE
PATHING_TYPE_AMPHIBIOUSPATHING
PATHING_TYPE_ANY
PATHING_TYPE_BLIGHTPATHING
PATHING_TYPE_BUILDABILITY
PATHING_TYPE_FLOATABILITY
PATHING_TYPE_FLYABILITY
PATHING_TYPE_PEONHARVESTPATHING
PATHING_TYPE_WALKABILITY
PEASANT
PEON
PIG_FARM
PIT_FIEND
PIT_LORD
PLAGUE_TREANT
PLAYER_COLOR_AQUA
PLAYER_COLOR_BLUE
PLAYER_COLOR_BROWN
PLAYER_COLOR_COAL
PLAYER_COLOR_CYAN
PLAYER_COLOR_EMERALD
PLAYER_COLOR_GREEN
PLAYER_COLOR_LAVENDER
PLAYER_COLOR_LIGHT_BLUE
PLAYER_COLOR_LIGHT_GRAY
PLAYER_COLOR_MAROON
PLAYER_COLOR_MINT
PLAYER_COLOR_NAVY
PLAYER_COLOR_ORANGE
PLAYER_COLOR_PEACH
PLAYER_COLOR_PEANUT
PLAYER_COLOR_PINK
PLAYER_COLOR_PURPLE
PLAYER_COLOR_RED
PLAYER_COLOR_SNOW
PLAYER_COLOR_TURQUOISE
PLAYER_COLOR_VIOLET
PLAYER_COLOR_WHEAT
PLAYER_COLOR_YELLOW
PLAYER_GAME_RESULT_DEFEAT
PLAYER_GAME_RESULT_NEUTRAL
PLAYER_GAME_RESULT_TIE
PLAYER_GAME_RESULT_VICTORY
PLAYER_NEUTRAL_AGGRESSIVE
PLAYER_NEUTRAL_PASSIVE
PLAYER_SCORE_FOOD_MAXPROD
PLAYER_SCORE_FOOD_MAXUSED
PLAYER_SCORE_GOLD_GIVEN
PLAYER_SCORE_GOLD_LOST_TAX
PLAYER_SCORE_GOLD_LOST_UPKEEP
PLAYER_SCORE_GOLD_MINED_TOTAL
PLAYER_SCORE_GOLD_MINED_UPKEEP
PLAYER_SCORE_GOLD_RECEIVED
PLAYER_SCORE_HEROES_KILLED
PLAYER_SCORE_HERO_TOTAL
PLAYER_SCORE_ITEMS_GAINED
PLAYER_SCORE_LUMBER_GIVEN
PLAYER_SCORE_LUMBER_LOST_TAX
PLAYER_SCORE_LUMBER_LOST_UPKEEP
PLAYER_SCORE_LUMBER_RECEIVED
PLAYER_SCORE_LUMBER_TOTAL
PLAYER_SCORE_MERCS_HIRED
PLAYER_SCORE_RESOURCE_TOTAL
PLAYER_SCORE_STRUCT_BUILT
PLAYER_SCORE_STRUCT_RAZED
PLAYER_SCORE_TECH_PERCENT
PLAYER_SCORE_TOTAL
PLAYER_SCORE_UNITS_KILLED
PLAYER_SCORE_UNITS_TRAINED
PLAYER_SCORE_UNIT_TOTAL
PLAYER_SLOT_STATE_EMPTY
PLAYER_SLOT_STATE_LEFT
PLAYER_SLOT_STATE_PLAYING
PLAYER_STATE_ALLIED_VICTORY
PLAYER_STATE_FOOD_CAP_CEILING
PLAYER_STATE_GAME_RESULT
PLAYER_STATE_GIVES_BOUNTY
PLAYER_STATE_GOLD_GATHERED
PLAYER_STATE_GOLD_UPKEEP_RATE
PLAYER_STATE_LUMBER_GATHERED
PLAYER_STATE_LUMBER_UPKEEP_RATE
PLAYER_STATE_NO_CREEP_SLEEP
PLAYER_STATE_OBSERVER
PLAYER_STATE_OBSERVER_ON_DEATH
PLAYER_STATE_PLACED
PLAYER_STATE_RESOURCE_FOOD_CAP
PLAYER_STATE_RESOURCE_FOOD_USED
PLAYER_STATE_RESOURCE_GOLD
PLAYER_STATE_RESOURCE_HERO_TOKENS
PLAYER_STATE_RESOURCE_LUMBER
PLAYER_STATE_UNFOLLOWABLE
POISON_TREANT
PRIEST
RACE_DEMON
RACE_HUMAN
RACE_NIGHTELF
RACE_ORC
RACE_OTHER
RACE_PREF_DEMON
RACE_PREF_HUMAN
RACE_PREF_NIGHTELF
RACE_PREF_ORC
RACE_PREF_RANDOM
RACE_PREF_UNDEAD
RACE_PREF_USER_SELECTABLE
RACE_UNDEAD
RAIDER
RARITY_FREQUENT
RARITY_RARE
REGENERATION_TYPE_ALWAYS
REGENERATION_TYPE_BLIGHT
REGENERATION_TYPE_DAY
REGENERATION_TYPE_NIGHT
REGENERATION_TYPE_NONE
REINCARNATION
RESURRECTION
RIFLEMAN
RIFLEMEN
ROCKET_TANK
SAC_PIT
SANCTUM
SAPPER
SATYR
SCOUT
SEARING_ARROWS
SERPENT_WARD
SHADE
SHADOWDANCER
SHADOW_HUNTER
SHADOW_TOUCH
SHAMAN
SHANDRIS
SHOCKWAVE
SIPHON_MANA
SKEL_ARCHER
SKEL_BURNING
SKEL_GIANT
SKEL_MARKSMAN
SKEL_WARRIOR
SLAUGHTERHOUSE
SLEEP
SORCERESS
SOULSTEALER
SOUND_TYPE_EFFECT
SOUND_TYPE_EFFECT_LOOPED
SOUND_VOLUMEGROUP_AMBIENTSOUNDS
SOUND_VOLUMEGROUP_COMBAT
SOUND_VOLUMEGROUP_FIRE
SOUND_VOLUMEGROUP_MUSIC
SOUND_VOLUMEGROUP_SPELLS
SOUND_VOLUMEGROUP_UI
SOUND_VOLUMEGROUP_UNITMOVEMENT
SOUND_VOLUMEGROUP_UNITSOUNDS
SPELL_BREAKER
SPIRIT_WALKER
SPIRIT_WALKER_M
SPIRIT_WOLF
STARFALL
STEAM_TANK
STRONGHOLD
SUBANIM_TYPE_ALTERNATE_EX
SUBANIM_TYPE_BERSERK
SUBANIM_TYPE_CHAINLIGHTNING
SUBANIM_TYPE_CHANNEL
SUBANIM_TYPE_COMPLETE
SUBANIM_TYPE_CRITICAL
SUBANIM_TYPE_DEFEND
SUBANIM_TYPE_DRAIN
SUBANIM_TYPE_EATTREE
SUBANIM_TYPE_ENTANGLE
SUBANIM_TYPE_FAST
SUBANIM_TYPE_FIFTH
SUBANIM_TYPE_FILL
SUBANIM_TYPE_FIRE
SUBANIM_TYPE_FIRST
SUBANIM_TYPE_FIVE
SUBANIM_TYPE_FLAIL
SUBANIM_TYPE_FLESH
SUBANIM_TYPE_FOUR
SUBANIM_TYPE_FOURTH
SUBANIM_TYPE_GOLD
SUBANIM_TYPE_HIT
SUBANIM_TYPE_LARGE
SUBANIM_TYPE_LEFT
SUBANIM_TYPE_LIGHT
SUBANIM_TYPE_LOOPING
SUBANIM_TYPE_LUMBER
SUBANIM_TYPE_MEDIUM
SUBANIM_TYPE_MODERATE
SUBANIM_TYPE_OFF
SUBANIM_TYPE_ONE
SUBANIM_TYPE_PUKE
SUBANIM_TYPE_READY
SUBANIM_TYPE_RIGHT
SUBANIM_TYPE_ROOTED
SUBANIM_TYPE_SECOND
SUBANIM_TYPE_SEVERE
SUBANIM_TYPE_SLAM
SUBANIM_TYPE_SMALL
SUBANIM_TYPE_SPIKED
SUBANIM_TYPE_SPIN
SUBANIM_TYPE_SWIM
SUBANIM_TYPE_TALK
SUBANIM_TYPE_THIRD
SUBANIM_TYPE_THREE
SUBANIM_TYPE_THROW
SUBANIM_TYPE_TURN
SUBANIM_TYPE_TWO
SUBANIM_TYPE_UPGRADE
SUBANIM_TYPE_VICTORY
SUBANIM_TYPE_WORK
SUBANIM_TYPE_WOUNDED
SUMMON_PHOENIX
SYLVANUS
TANK
TARGET_FLAG_AIR
TARGET_FLAG_BRIDGE
TARGET_FLAG_DEBRIS
TARGET_FLAG_DECORATION
TARGET_FLAG_GROUND
TARGET_FLAG_ITEM
TARGET_FLAG_NONE
TARGET_FLAG_STRUCTURE
TARGET_FLAG_TREE
TARGET_FLAG_WALL
TARGET_FLAG_WARD
TAUREN
TAUREN_CHIEF
TEXMAP_FLAG_NONE
TEXMAP_FLAG_WRAP_U
TEXMAP_FLAG_WRAP_UV
TEXMAP_FLAG_WRAP_V
TEXT_JUSTIFY_BOTTOM
TEXT_JUSTIFY_CENTER
TEXT_JUSTIFY_LEFT
TEXT_JUSTIFY_MIDDLE
TEXT_JUSTIFY_RIGHT
TEXT_JUSTIFY_TOP
THORNS_AURA
THORNY_SHIELD
THRALL
THUNDER_BOLT
THUNDER_CLAP
TICHONDRIUS
TOMB_OF_RELICS
TOTEM
TOWN_HALL
TRANQUILITY
TREE_AGES
TREE_ETERNITY
TREE_LIFE
TRICKSTER
TRUE
TRUESHOT
UNDEAD_ALTAR
UNDEAD_BARGE
UNDEAD_MINE
UNHOLY_AURA
UNIT_BF_DECAYABLE
UNIT_BF_HAS_WATER_SHADOW
UNIT_BF_HERO_HIDE_HERO_DEATH_MESSAGE
UNIT_BF_HERO_HIDE_HERO_INTERFACE_ICON
UNIT_BF_HERO_HIDE_HERO_MINIMAP_DISPLAY
UNIT_BF_HIDE_MINIMAP_DISPLAY
UNIT_BF_IS_A_BUILDING
UNIT_BF_NEUTRAL_BUILDING_SHOWS_MINIMAP_ICON
UNIT_BF_RAISABLE
UNIT_BF_SCALE_PROJECTILES
UNIT_BF_SELECTION_CIRCLE_ON_WATER
UNIT_BF_USE_EXTENDED_LINE_OF_SIGHT
UNIT_CATEGORY_ANCIENT
UNIT_CATEGORY_GIANT
UNIT_CATEGORY_MECHANICAL
UNIT_CATEGORY_NEUTRAL
UNIT_CATEGORY_PEON
UNIT_CATEGORY_SAPPER
UNIT_CATEGORY_STANDON
UNIT_CATEGORY_SUMMONED
UNIT_CATEGORY_TAUREN
UNIT_CATEGORY_TOWNHALL
UNIT_CATEGORY_UNDEAD
UNIT_CATEGORY_WARD
UNIT_IF_AGILITY
UNIT_IF_AGILITY_PERMANENT
UNIT_IF_AGILITY_WITH_BONUS
UNIT_IF_ARMOR_TYPE
UNIT_IF_DEFENSE_TYPE
UNIT_IF_ELEVATION_SAMPLE_POINTS
UNIT_IF_FORMATION_RANK
UNIT_IF_GOLD_BOUNTY_AWARDED_BASE
UNIT_IF_GOLD_BOUNTY_AWARDED_NUMBER_OF_DICE
UNIT_IF_GOLD_BOUNTY_AWARDED_SIDES_PER_DIE
UNIT_IF_HIT_POINTS_REGENERATION_TYPE
UNIT_IF_INTELLIGENCE
UNIT_IF_INTELLIGENCE_PERMANENT
UNIT_IF_INTELLIGENCE_WITH_BONUS
UNIT_IF_LEVEL
UNIT_IF_LOOPING_FADE_IN_RATE
UNIT_IF_LOOPING_FADE_OUT_RATE
UNIT_IF_LUMBER_BOUNTY_AWARDED_BASE
UNIT_IF_LUMBER_BOUNTY_AWARDED_NUMBER_OF_DICE
UNIT_IF_LUMBER_BOUNTY_AWARDED_SIDES_PER_DIE
UNIT_IF_MOVE_TYPE
UNIT_IF_ORIENTATION_INTERPOLATION
UNIT_IF_PLACEMENT_PREVENTED_BY
UNIT_IF_PRIMARY_ATTRIBUTE
UNIT_IF_STRENGTH
UNIT_IF_STRENGTH_PERMANENT
UNIT_IF_STRENGTH_WITH_BONUS
UNIT_IF_TARGETED_AS
UNIT_IF_TINTING_COLOR_ALPHA
UNIT_IF_TINTING_COLOR_BLUE
UNIT_IF_TINTING_COLOR_GREEN
UNIT_IF_TINTING_COLOR_RED
UNIT_IF_UNIT_CLASSIFICATION
UNIT_RF_ACQUISITION_RANGE
UNIT_RF_AGILITY_PER_LEVEL
UNIT_RF_ANIMATION_RUN_SPEED
UNIT_RF_ANIMATION_WALK_SPEED
UNIT_RF_CAST_BACK_SWING
UNIT_RF_CAST_POINT
UNIT_RF_DEATH_TIME
UNIT_RF_DEFENSE
UNIT_RF_ELEVATION_SAMPLE_RADIUS
UNIT_RF_FLY_HEIGHT
UNIT_RF_FOG_OF_WAR_SAMPLE_RADIUS
UNIT_RF_HIT_POINTS_REGENERATION_RATE
UNIT_RF_HP
UNIT_RF_INTELLIGENCE_PER_LEVEL
UNIT_RF_MANA
UNIT_RF_MANA_REGENERATION
UNIT_RF_MAXIMUM_PITCH_ANGLE_DEGREES
UNIT_RF_MAXIMUM_ROLL_ANGLE_DEGREES
UNIT_RF_MINIMUM_ATTACK_RANGE
UNIT_RF_OCCLUDER_HEIGHT
UNIT_RF_PRIORITY
UNIT_RF_SCALING_VALUE
UNIT_RF_SELECTION_CIRCLE_HEIGHT
UNIT_RF_SELECTION_SCALE
UNIT_RF_SHADOW_IMAGE_CENTER_X
UNIT_RF_SHADOW_IMAGE_CENTER_Y
UNIT_RF_SHADOW_IMAGE_HEIGHT
UNIT_RF_SHADOW_IMAGE_WIDTH
UNIT_RF_SIGHT_RADIUS
UNIT_RF_SPEED
UNIT_RF_STRENGTH_PER_LEVEL
UNIT_RF_TURN_RATE
UNIT_SF_GROUND_TEXTURE
UNIT_SF_NAME
UNIT_SF_PROPER_NAMES
UNIT_SF_SHADOW_IMAGE_UNIT
UNIT_STATE_LIFE
UNIT_STATE_MANA
UNIT_STATE_MAX_LIFE
UNIT_STATE_MAX_MANA
UNIT_TYPE_ANCIENT
UNIT_TYPE_ATTACKS_FLYING
UNIT_TYPE_ATTACKS_GROUND
UNIT_TYPE_DEAD
UNIT_TYPE_ETHEREAL
UNIT_TYPE_FLYING
UNIT_TYPE_GIANT
UNIT_TYPE_GROUND
UNIT_TYPE_HERO
UNIT_TYPE_MAGIC_IMMUNE
UNIT_TYPE_MECHANICAL
UNIT_TYPE_MELEE_ATTACKER
UNIT_TYPE_PEON
UNIT_TYPE_PLAGUED
UNIT_TYPE_POISONED
UNIT_TYPE_POLYMORPHED
UNIT_TYPE_RANGED_ATTACKER
UNIT_TYPE_RESISTANT
UNIT_TYPE_SAPPER
UNIT_TYPE_SLEEPING
UNIT_TYPE_SNARED
UNIT_TYPE_STRUCTURE
UNIT_TYPE_STUNNED
UNIT_TYPE_SUMMONED
UNIT_TYPE_TAUREN
UNIT_TYPE_TOWNHALL
UNIT_TYPE_UNDEAD
UNIT_WEAPON_BF_ATTACKS_ENABLED
UNIT_WEAPON_BF_ATTACK_PROJECTILE_HOMING_ENABLED
UNIT_WEAPON_BF_ATTACK_SHOW_UI
UNIT_WEAPON_IF_ATTACK_AREA_OF_EFFECT_TARGETS
UNIT_WEAPON_IF_ATTACK_ATTACK_TYPE
UNIT_WEAPON_IF_ATTACK_DAMAGE_BASE
UNIT_WEAPON_IF_ATTACK_DAMAGE_NUMBER_OF_DICE
UNIT_WEAPON_IF_ATTACK_DAMAGE_SIDES_PER_DIE
UNIT_WEAPON_IF_ATTACK_MAXIMUM_NUMBER_OF_TARGETS
UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED
UNIT_WEAPON_IF_ATTACK_WEAPON_SOUND
UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_FULL_DAMAGE
UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_MEDIUM_DAMAGE
UNIT_WEAPON_RF_ATTACK_AREA_OF_EFFECT_SMALL_DAMAGE
UNIT_WEAPON_RF_ATTACK_BACKSWING_POINT
UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN
UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_MEDIUM
UNIT_WEAPON_RF_ATTACK_DAMAGE_FACTOR_SMALL
UNIT_WEAPON_RF_ATTACK_DAMAGE_LOSS_FACTOR
UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT
UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_DISTANCE
UNIT_WEAPON_RF_ATTACK_DAMAGE_SPILL_RADIUS
UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC
UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED
UNIT_WEAPON_RF_ATTACK_RANGE
UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART
UPG_ABOLISH
UPG_ABOM
UPG_ABOM_EXPL
UPG_ARMOR
UPG_ARTILLERY
UPG_BANSHEE
UPG_BLESSING
UPG_BLK_SPHINX
UPG_BOLT
UPG_BOMBS
UPG_BOWS
UPG_BREEDING
UPG_BURROWING
UPG_CANNIBALIZE
UPG_CHIM_ACID
UPG_CLOUD
UPG_CONT_MAGIC
UPG_CR_ARMOR
UPG_CR_ATTACK
UPG_DEFEND
UPG_DRUID_CLAW
UPG_DRUID_TALON
UPG_EXHUME
UPG_FIEND_WEB
UPG_FLAK
UPG_FRAGS
UPG_GHOUL_FRENZY
UPG_GLAIVE
UPG_GOLD
UPG_GUN_RANGE
UPG_HAMMERS
UPG_HARD_SKIN
UPG_HIDES
UPG_HIPPO_TAME
UPG_LEATHER
UPG_MARKSMAN
UPG_MARK_CLAW
UPG_MARK_TALON
UPG_MASONRY
UPG_MEAT_WAGON
UPG_MELEE
UPG_MOON_ARMOR
UPG_NAGA_ABOLISH
UPG_NAGA_ARMOR
UPG_NAGA_ATTACK
UPG_NAGA_ENSNARE
UPG_NECROS
UPG_ORC_ARMOR
UPG_ORC_ARTILLERY
UPG_ORC_BERSERK
UPG_ORC_BERSERKER
UPG_ORC_BURROWS
UPG_ORC_CHAOS
UPG_ORC_DOCS
UPG_ORC_ENSNARE
UPG_ORC_FIRE
UPG_ORC_MELEE
UPG_ORC_NAPTHA
UPG_ORC_PILLAGE
UPG_ORC_PULVERIZE
UPG_ORC_RANGED
UPG_ORC_REGEN
UPG_ORC_SHAMAN
UPG_ORC_SPIKES
UPG_ORC_SWALKER
UPG_ORC_VENOM
UPG_ORC_WAR_DRUMS
UPG_PLAGUE
UPG_PRAYING
UPG_RANGED
UPG_RESIST_SKIN
UPG_SACRIFICE
UPG_SCATTER
UPG_SCOUT
UPG_SENTINEL
UPG_SIGHT
UPG_SIREN
UPG_SKEL_LIFE
UPG_SKEL_MASTERY
UPG_SORCERY
UPG_STONE_FORM
UPG_STR_MOON
UPG_STR_WILD
UPG_TANK
UPG_ULTRAVISION
UPG_UNHOLY_ARMOR
UPG_UNHOLY_STR
UPG_WELL_SPRING
UPG_WOOD
UPG_WYRM_BREATH
UPKEEP_TIER1
UPKEEP_TIER2
VAMP_AURA
VENGEANCE
VERSION_FROZEN_THRONE
VERSION_REIGN_OF_CHAOS
VOODOO
VOODOO_LOUNGE
W2_WARLOCK
WARDEN
WAR_STOMP
WATCH_TOWER
WATER_ELEMENTAL
WEAPON_TYPE_AXE_MEDIUM_CHOP
WEAPON_TYPE_CLAW_HEAVY_SLICE
WEAPON_TYPE_CLAW_LIGHT_SLICE
WEAPON_TYPE_CLAW_MEDIUM_SLICE
WEAPON_TYPE_METAL_HEAVY_BASH
WEAPON_TYPE_METAL_HEAVY_CHOP
WEAPON_TYPE_METAL_HEAVY_SLICE
WEAPON_TYPE_METAL_HEAVY_STAB
WEAPON_TYPE_METAL_LIGHT_CHOP
WEAPON_TYPE_METAL_LIGHT_SLICE
WEAPON_TYPE_METAL_MEDIUM_BASH
WEAPON_TYPE_METAL_MEDIUM_CHOP
WEAPON_TYPE_METAL_MEDIUM_SLICE
WEAPON_TYPE_METAL_MEDIUM_STAB
WEAPON_TYPE_ROCK_HEAVY_BASH
WEAPON_TYPE_WHOKNOWS
WEAPON_TYPE_WOOD_HEAVY_BASH
WEAPON_TYPE_WOOD_HEAVY_SLICE
WEAPON_TYPE_WOOD_LIGHT_BASH
WEAPON_TYPE_WOOD_LIGHT_SLICE
WEAPON_TYPE_WOOD_LIGHT_STAB
WEAPON_TYPE_WOOD_MEDIUM_BASH
WEAPON_TYPE_WOOD_MEDIUM_SLICE
WEAPON_TYPE_WOOD_MEDIUM_STAB
WIND_WALK
WISP
WITCH_DOCTOR
WORKSHOP
WYVERN
ZEPPELIN
ZEPPLIN
ZIGGURAT_1
ZIGGURAT_2
ZIGGURAT_FROST
ai_player
allow_air_creeps
allow_signal_abort
bj_ALLIANCE_ALLIED
bj_ALLIANCE_ALLIED_ADVUNITS
bj_ALLIANCE_ALLIED_UNITS
bj_ALLIANCE_ALLIED_VISION
bj_ALLIANCE_NEUTRAL
bj_ALLIANCE_NEUTRAL_VISION
bj_ALLIANCE_UNALLIED
bj_ALLIANCE_UNALLIED_VISION
bj_BUFF_POLARITY_EITHER
bj_BUFF_POLARITY_NEGATIVE
bj_BUFF_POLARITY_POSITIVE
bj_BUFF_RESIST_BOTH
bj_BUFF_RESIST_EITHER
bj_BUFF_RESIST_MAGIC
bj_BUFF_RESIST_PHYSICAL
bj_CAMERABOUNDS_ADJUST_ADD
bj_CAMERABOUNDS_ADJUST_SUB
bj_CAMERA_DEFAULT_AOA
bj_CAMERA_DEFAULT_DISTANCE
bj_CAMERA_DEFAULT_FARZ
bj_CAMERA_DEFAULT_FOV
bj_CAMERA_DEFAULT_ROLL
bj_CAMERA_DEFAULT_ROTATION
bj_CAMERA_MIN_FARZ
bj_CAMPAIGN_INDEX_H
bj_CAMPAIGN_INDEX_N
bj_CAMPAIGN_INDEX_O
bj_CAMPAIGN_INDEX_T
bj_CAMPAIGN_INDEX_U
bj_CAMPAIGN_INDEX_XH
bj_CAMPAIGN_INDEX_XN
bj_CAMPAIGN_INDEX_XO
bj_CAMPAIGN_INDEX_XU
bj_CAMPAIGN_OFFSET_H
bj_CAMPAIGN_OFFSET_N
bj_CAMPAIGN_OFFSET_O
bj_CAMPAIGN_OFFSET_T
bj_CAMPAIGN_OFFSET_U
bj_CAMPAIGN_OFFSET_XH
bj_CAMPAIGN_OFFSET_XN
bj_CAMPAIGN_OFFSET_XO
bj_CAMPAIGN_OFFSET_XU
bj_CAMPPINGSTYLE_BONUS
bj_CAMPPINGSTYLE_BOSS
bj_CAMPPINGSTYLE_CONTROL_ALLY
bj_CAMPPINGSTYLE_CONTROL_ENEMY
bj_CAMPPINGSTYLE_CONTROL_NEUTRAL
bj_CAMPPINGSTYLE_PRIMARY
bj_CAMPPINGSTYLE_PRIMARY_GREEN
bj_CAMPPINGSTYLE_PRIMARY_RED
bj_CAMPPINGSTYLE_TURNIN
bj_CELLWIDTH
bj_CINEFADETYPE_FADEIN
bj_CINEFADETYPE_FADEOUT
bj_CINEFADETYPE_FADEOUTIN
bj_CINEMATICINDEX_HED
bj_CINEMATICINDEX_HOP
bj_CINEMATICINDEX_NED
bj_CINEMATICINDEX_NOP
bj_CINEMATICINDEX_OED
bj_CINEMATICINDEX_OOP
bj_CINEMATICINDEX_TOP
bj_CINEMATICINDEX_UED
bj_CINEMATICINDEX_UOP
bj_CINEMATICINDEX_XED
bj_CINEMATICINDEX_XOP
bj_CINEMODE_GAMESPEED
bj_CINEMODE_INTERFACEFADE
bj_CINEMODE_VOLUME_AMBIENTSOUNDS
bj_CINEMODE_VOLUME_COMBAT
bj_CINEMODE_VOLUME_FIRE
bj_CINEMODE_VOLUME_MUSIC
bj_CINEMODE_VOLUME_SPELLS
bj_CINEMODE_VOLUME_UI
bj_CINEMODE_VOLUME_UNITMOVEMENT
bj_CINEMODE_VOLUME_UNITSOUNDS
bj_CLIFFHEIGHT
bj_CORPSETYPE_BONE
bj_CORPSETYPE_FLESH
bj_CORPSE_MAX_DEATH_TIME
bj_CREEP_ITEM_DELAY
bj_DEGTORAD
bj_E
bj_ELEVATOR_BLOCKER_CODE
bj_ELEVATOR_CODE01
bj_ELEVATOR_CODE02
bj_ELEVATOR_WALL_TYPE_ALL
bj_ELEVATOR_WALL_TYPE_EAST
bj_ELEVATOR_WALL_TYPE_NORTH
bj_ELEVATOR_WALL_TYPE_SOUTH
bj_ELEVATOR_WALL_TYPE_WEST
bj_FORCE_ALL_PLAYERS
bj_FORCE_PLAYER
bj_GAMECACHE_BOOLEAN
bj_GAMECACHE_INTEGER
bj_GAMECACHE_REAL
bj_GAMECACHE_STRING
bj_GAMECACHE_UNIT
bj_GAME_STARTED_THRESHOLD
bj_GATEOPERATION_CLOSE
bj_GATEOPERATION_DESTROY
bj_GATEOPERATION_OPEN
bj_HANDICAPDAMAGE_EASY
bj_HANDICAPDAMAGE_NORMAL
bj_HANDICAPREVIVE_NOTHARD
bj_HANDICAP_EASY
bj_HANDICAP_NORMAL
bj_HASHTABLE_BOOLEAN
bj_HASHTABLE_HANDLE
bj_HASHTABLE_INTEGER
bj_HASHTABLE_REAL
bj_HASHTABLE_STRING
bj_HEROSTAT_AGI
bj_HEROSTAT_INT
bj_HEROSTAT_STR
bj_ITEMCODE_STATUS_PAWNABLE
bj_ITEMCODE_STATUS_POWERUP
bj_ITEMCODE_STATUS_SELLABLE
bj_ITEM_STATUS_HIDDEN
bj_ITEM_STATUS_INVULNERABLE
bj_ITEM_STATUS_OWNED
bj_ITEM_STATUS_PAWNABLE
bj_ITEM_STATUS_POWERUP
bj_ITEM_STATUS_SELLABLE
bj_KEYEVENTKEY_DOWN
bj_KEYEVENTKEY_LEFT
bj_KEYEVENTKEY_RIGHT
bj_KEYEVENTKEY_UP
bj_KEYEVENTTYPE_DEPRESS
bj_KEYEVENTTYPE_RELEASE
bj_MAX_CHECKPOINTS
bj_MAX_DEST_IN_REGION_EVENTS
bj_MAX_INVENTORY
bj_MAX_ITEM_LEVEL
bj_MAX_PLAYERS
bj_MAX_PLAYER_SLOTS
bj_MAX_QUEUED_TRIGGERS
bj_MAX_SKELETONS
bj_MAX_STOCK_ITEM_SLOTS
bj_MAX_STOCK_UNIT_SLOTS
bj_MELEE_CLEAR_UNITS_RADIUS
bj_MELEE_CRIPPLE_MSG_DURATION
bj_MELEE_CRIPPLE_TIMEOUT
bj_MELEE_HERO_LIMIT
bj_MELEE_HERO_TYPE_LIMIT
bj_MELEE_MAX_TWINKED_HEROES
bj_MELEE_MAX_TWINKED_HEROES_V0
bj_MELEE_MAX_TWINKED_HEROES_V1
bj_MELEE_MINE_SEARCH_RADIUS
bj_MELEE_STARTING_GOLD_V0
bj_MELEE_STARTING_GOLD_V1
bj_MELEE_STARTING_HERO_TOKENS
bj_MELEE_STARTING_LUMBER_V0
bj_MELEE_STARTING_LUMBER_V1
bj_MELEE_STARTING_TOD
bj_MINIMAPPINGSTYLE_ATTACK
bj_MINIMAPPINGSTYLE_FLASHY
bj_MINIMAPPINGSTYLE_SIMPLE
bj_MISSION_INDEX_H00
bj_MISSION_INDEX_H01
bj_MISSION_INDEX_H02
bj_MISSION_INDEX_H03
bj_MISSION_INDEX_H04
bj_MISSION_INDEX_H05
bj_MISSION_INDEX_H06
bj_MISSION_INDEX_H07
bj_MISSION_INDEX_H08
bj_MISSION_INDEX_H09
bj_MISSION_INDEX_H10
bj_MISSION_INDEX_H11
bj_MISSION_INDEX_N00
bj_MISSION_INDEX_N01
bj_MISSION_INDEX_N02
bj_MISSION_INDEX_N03
bj_MISSION_INDEX_N04
bj_MISSION_INDEX_N05
bj_MISSION_INDEX_N06
bj_MISSION_INDEX_N07
bj_MISSION_INDEX_N08
bj_MISSION_INDEX_N09
bj_MISSION_INDEX_O00
bj_MISSION_INDEX_O01
bj_MISSION_INDEX_O02
bj_MISSION_INDEX_O03
bj_MISSION_INDEX_O04
bj_MISSION_INDEX_O05
bj_MISSION_INDEX_O06
bj_MISSION_INDEX_O07
bj_MISSION_INDEX_O08
bj_MISSION_INDEX_O09
bj_MISSION_INDEX_O10
bj_MISSION_INDEX_T00
bj_MISSION_INDEX_T01
bj_MISSION_INDEX_T02
bj_MISSION_INDEX_T03
bj_MISSION_INDEX_T04
bj_MISSION_INDEX_U00
bj_MISSION_INDEX_U01
bj_MISSION_INDEX_U02
bj_MISSION_INDEX_U03
bj_MISSION_INDEX_U05
bj_MISSION_INDEX_U07
bj_MISSION_INDEX_U08
bj_MISSION_INDEX_U09
bj_MISSION_INDEX_U10
bj_MISSION_INDEX_U11
bj_MISSION_INDEX_XH00
bj_MISSION_INDEX_XH01
bj_MISSION_INDEX_XH02
bj_MISSION_INDEX_XH03
bj_MISSION_INDEX_XH04
bj_MISSION_INDEX_XH05
bj_MISSION_INDEX_XH06
bj_MISSION_INDEX_XH07
bj_MISSION_INDEX_XH08
bj_MISSION_INDEX_XH09
bj_MISSION_INDEX_XN00
bj_MISSION_INDEX_XN01
bj_MISSION_INDEX_XN02
bj_MISSION_INDEX_XN03
bj_MISSION_INDEX_XN04
bj_MISSION_INDEX_XN05
bj_MISSION_INDEX_XN06
bj_MISSION_INDEX_XN07
bj_MISSION_INDEX_XN08
bj_MISSION_INDEX_XN09
bj_MISSION_INDEX_XN10
bj_MISSION_INDEX_XO00
bj_MISSION_INDEX_XO01
bj_MISSION_INDEX_XO02
bj_MISSION_INDEX_XO03
bj_MISSION_INDEX_XU00
bj_MISSION_INDEX_XU01
bj_MISSION_INDEX_XU02
bj_MISSION_INDEX_XU03
bj_MISSION_INDEX_XU04
bj_MISSION_INDEX_XU05
bj_MISSION_INDEX_XU06
bj_MISSION_INDEX_XU07
bj_MISSION_INDEX_XU08
bj_MISSION_INDEX_XU09
bj_MISSION_INDEX_XU10
bj_MISSION_INDEX_XU11
bj_MISSION_INDEX_XU12
bj_MISSION_INDEX_XU13
bj_MODIFYMETHOD_ADD
bj_MODIFYMETHOD_SET
bj_MODIFYMETHOD_SUB
bj_MOUSEEVENTTYPE_DOWN
bj_MOUSEEVENTTYPE_MOVE
bj_MOUSEEVENTTYPE_UP
bj_NOTHING_SOUND_DURATION
bj_PI
bj_PLAYER_NEUTRAL_EXTRA
bj_PLAYER_NEUTRAL_VICTIM
bj_POLLED_WAIT_INTERVAL
bj_POLLED_WAIT_SKIP_THRESHOLD
bj_QUESTMESSAGE_ALWAYSHINT
bj_QUESTMESSAGE_COMPLETED
bj_QUESTMESSAGE_DISCOVERED
bj_QUESTMESSAGE_FAILED
bj_QUESTMESSAGE_HINT
bj_QUESTMESSAGE_ITEMACQUIRED
bj_QUESTMESSAGE_MISSIONFAILED
bj_QUESTMESSAGE_REQUIREMENT
bj_QUESTMESSAGE_SECRET
bj_QUESTMESSAGE_UNITACQUIRED
bj_QUESTMESSAGE_UNITAVAILABLE
bj_QUESTMESSAGE_UPDATED
bj_QUESTMESSAGE_WARNING
bj_QUESTTYPE_OPT_DISCOVERED
bj_QUESTTYPE_OPT_UNDISCOVERED
bj_QUESTTYPE_REQ_DISCOVERED
bj_QUESTTYPE_REQ_UNDISCOVERED
bj_QUEUED_TRIGGER_TIMEOUT
bj_QUEUE_DELAY_HINT
bj_QUEUE_DELAY_QUEST
bj_QUEUE_DELAY_SECRET
bj_RADTODEG
bj_REMOVEBUFFS_ALL
bj_REMOVEBUFFS_NEGATIVE
bj_REMOVEBUFFS_NONTLIFE
bj_REMOVEBUFFS_POSITIVE
bj_RESCUE_PING_TIME
bj_SMARTPAN_TRESHOLD_PAN
bj_SMARTPAN_TRESHOLD_SNAP
bj_SORTTYPE_SORTBYLABEL
bj_SORTTYPE_SORTBYPLAYER
bj_SORTTYPE_SORTBYVALUE
bj_SPEECH_VOLUME_AMBIENTSOUNDS
bj_SPEECH_VOLUME_COMBAT
bj_SPEECH_VOLUME_FIRE
bj_SPEECH_VOLUME_MUSIC
bj_SPEECH_VOLUME_SPELLS
bj_SPEECH_VOLUME_UI
bj_SPEECH_VOLUME_UNITMOVEMENT
bj_SPEECH_VOLUME_UNITSOUNDS
bj_STOCK_MAX_ITERATIONS
bj_STOCK_RESTOCK_INITIAL_DELAY
bj_STOCK_RESTOCK_INTERVAL
bj_TEXT_DELAY_ALWAYSHINT
bj_TEXT_DELAY_HINT
bj_TEXT_DELAY_ITEMACQUIRED
bj_TEXT_DELAY_MISSIONFAILED
bj_TEXT_DELAY_QUEST
bj_TEXT_DELAY_QUESTDONE
bj_TEXT_DELAY_QUESTFAILED
bj_TEXT_DELAY_QUESTREQUIREMENT
bj_TEXT_DELAY_QUESTUPDATE
bj_TEXT_DELAY_SECRET
bj_TEXT_DELAY_UNITACQUIRED
bj_TEXT_DELAY_UNITAVAILABLE
bj_TEXT_DELAY_WARNING
bj_TIMETYPE_ADD
bj_TIMETYPE_SET
bj_TIMETYPE_SUB
bj_TOD_DAWN
bj_TOD_DUSK
bj_TRANSMISSION_IND_ALPHA
bj_TRANSMISSION_IND_BLUE
bj_TRANSMISSION_IND_GREEN
bj_TRANSMISSION_IND_RED
bj_TRANSMISSION_PING_TIME
bj_TRANSMISSION_PORT_HANGTIME
bj_UNIT_FACING
bj_UNIT_STATE_METHOD_ABSOLUTE
bj_UNIT_STATE_METHOD_DEFAULTS
bj_UNIT_STATE_METHOD_MAXIMUM
bj_UNIT_STATE_METHOD_RELATIVE
bj_WAIT_FOR_COND_MIN_INTERVAL
bj_changeLevelMapName
bj_changeLevelShowScores
bj_cineFadeContinueBlue
bj_cineFadeContinueDuration
bj_cineFadeContinueGreen
bj_cineFadeContinueRed
bj_cineFadeContinueTex
bj_cineFadeContinueTimer
bj_cineFadeContinueTrans
bj_cineFadeFinishTimer
bj_cineModeAlreadyIn
bj_cineModePriorDawnDusk
bj_cineModePriorFogSetting
bj_cineModePriorMaskSetting
bj_cineModePriorSpeed
bj_cineModeSavedSeed
bj_cineSceneBeingSkipped
bj_cineSceneEndingTimer
bj_cineSceneLastSound
bj_crippledTimer
bj_crippledTimerWindows
bj_dawnSound
bj_dayAmbientSound
bj_defeatDialogSound
bj_delayedSuspendDecayTimer
bj_delayedSuspendDecayTrig
bj_destInRegionDiesCount
bj_destInRegionDiesTrig
bj_destRandomConsidered
bj_destRandomCurrentPick
bj_dncIsDaytime
bj_dncSoundsDawn
bj_dncSoundsDay
bj_dncSoundsDusk
bj_dncSoundsNight
bj_duskSound
bj_elevatorNeighbor
bj_elevatorWallBlocker
bj_enumDestructableCenter
bj_enumDestructableRadius
bj_finishSoonAllExposed
bj_finishSoonTimerDialog
bj_forLoopAIndex
bj_forLoopAIndexEnd
bj_forLoopBIndex
bj_forLoopBIndexEnd
bj_forceCountPlayers
bj_forceRandomConsidered
bj_forceRandomCurrentPick
bj_gameStarted
bj_gameStartedTimer
bj_ghoul
bj_groupAddGroupDest
bj_groupCountUnits
bj_groupEnumOwningPlayer
bj_groupEnumTypeId
bj_groupLastCreatedDest
bj_groupRandomConsidered
bj_groupRandomCurrentPick
bj_groupRemoveGroupDest
bj_isSinglePlayer
bj_isUnitGroupDeadResult
bj_isUnitGroupEmptyResult
bj_isUnitGroupInRectRect
bj_isUnitGroupInRectResult
bj_itemRandomConsidered
bj_itemRandomCurrentPick
bj_lastCreatedButton
bj_lastCreatedCommandButtonEffect
bj_lastCreatedDefeatCondition
bj_lastCreatedDestructable
bj_lastCreatedEffect
bj_lastCreatedFogModifier
bj_lastCreatedGameCache
bj_lastCreatedGroup
bj_lastCreatedHashtable
bj_lastCreatedImage
bj_lastCreatedItem
bj_lastCreatedLeaderboard
bj_lastCreatedLightning
bj_lastCreatedMinimapIcon
bj_lastCreatedMultiboard
bj_lastCreatedQuest
bj_lastCreatedQuestItem
bj_lastCreatedTerrainDeformation
bj_lastCreatedTextTag
bj_lastCreatedTimerDialog
bj_lastCreatedUbersplat
bj_lastCreatedUnit
bj_lastCreatedWeatherEffect
bj_lastDyingWidget
bj_lastHauntedGoldMine
bj_lastInstObjFuncSuccessful
bj_lastLoadedUnit
bj_lastPlayedMusic
bj_lastPlayedSound
bj_lastRemovedItem
bj_lastReplacedUnit
bj_lastStartedTimer
bj_lastTransmissionDuration
bj_livingPlayerUnitsTypeId
bj_makeUnitRescuableFlag
bj_makeUnitRescuableUnit
bj_mapInitialCameraBounds
bj_mapInitialPlayableArea
bj_meleeDefeated
bj_meleeGameOver
bj_meleeGrantHeroItems
bj_meleeNearestMine
bj_meleeNearestMineDist
bj_meleeNearestMineToLoc
bj_meleeTwinkedHeroes
bj_meleeVictoried
bj_meleeVisibilityIsDay
bj_meleeVisibilityTrained
bj_nightAmbientSound
bj_pauseAllUnitsFlag
bj_playerIsCrippled
bj_playerIsExposed
bj_questCompletedSound
bj_questDiscoveredSound
bj_questFailedSound
bj_questHintSound
bj_questItemAcquiredSound
bj_questSecretSound
bj_questUpdatedSound
bj_questWarningSound
bj_queuedExecTimeout
bj_queuedExecTimeoutTimer
bj_queuedExecTotal
bj_queuedExecTriggers
bj_queuedExecUseConds
bj_randDistChance
bj_randDistCount
bj_randDistID
bj_randomSubGroupChance
bj_randomSubGroupGroup
bj_randomSubGroupTotal
bj_randomSubGroupWant
bj_rescueChangeColorBldg
bj_rescueChangeColorUnit
bj_rescueSound
bj_rescueUnitBehavior
bj_setPlayerTargetColor
bj_slotControl
bj_slotControlReady
bj_slotControlUsed
bj_stockAllowedArtifact
bj_stockAllowedCharged
bj_stockAllowedPermanent
bj_stockItemPurchased
bj_stockPickedItemLevel
bj_stockPickedItemType
bj_stockUpdateTimer
bj_suspendDecayBoneGroup
bj_suspendDecayFleshGroup
bj_useDawnDuskSounds
bj_victoryDialogSound
bj_volumeGroupsTimer
bj_wantDestroyGroup
build_campaign_attackers
build_item
build_length
build_qty
build_town
build_type
campaign_basics_speed
campaign_gold_peons
campaign_wood_peons
defense_length
defense_qty
defense_units
difficulty
do_campaign_farms
do_debug_cheats
exp_seen
filterEnumDestructablesInCircleBJ
filterGetUnitsInRectOfPlayer
filterGetUnitsOfPlayerAndTypeId
filterGetUnitsOfTypeIdAll
filterIssueHauntOrderAtLocBJ
filterLivingPlayerUnitsOfTypeId
filterMeleeTrainedUnitIsHeroBJ
form_group_timeouts
get_zeppelin
gold_buffer
harass_length
harass_max
harass_qty
harass_units
harvest_town1
harvest_town2
harvest_town3
hero_id
hero_id2
hero_id3
max_creeps
max_hero_level
min_creeps
racial_farm
ready_for_zeppelin
skill
skills1
skills2
skills3
sleep_seconds
take_exp
total_gold
total_wood
trace_on
two_heroes
zep_next_wave