Type handle

Ancestor type
NO ancestor, hardcoded
Children type(s)
agent, triggeraction, unitpool, itempool, race, alliancetype, racepreference, gamestate, playerstate, playerscore, playergameresult, unitstate, aidifficulty, eventid, unittype, gamespeed, gamedifficulty, gametype, mapflag, mapvisibility, mapsetting, mapdensity, mapcontrol, minimapicon, playerslotstate, volumegroup, camerafield, camerasetup, playercolor, placement, startlocprio, raritycontrol, blendmode, texmapflags, effecttype, weathereffect, terraindeformation, fogstate, version, itemtype, texttag, attacktype, damagetype, weapontype, soundtype, lightning, pathingtype, mousebuttontype, animtype, subanimtype, image, ubersplat, framehandle, originframetype, framepointtype, textaligntype, frameeventtype, oskeytype, abilityintegerfield, abilityrealfield, abilitybooleanfield, abilitystringfield, abilityintegerlevelfield, abilityreallevelfield, abilitybooleanlevelfield, abilitystringlevelfield, abilityintegerlevelarrayfield, abilityreallevelarrayfield, abilitybooleanlevelarrayfield, abilitystringlevelarrayfield, unitintegerfield, unitrealfield, unitbooleanfield, unitstringfield, unitweaponintegerfield, unitweaponrealfield, unitweaponbooleanfield, unitweaponstringfield, itemintegerfield, itemrealfield, itembooleanfield, itemstringfield, movetype, targetflag, armortype, heroattribute, defensetype, regentype, unitcategory, pathingflag, commandbuttoneffect
Location
hardcoded
Preview
No preview available